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  1. #1

    Die Rolls calculating incorrectly

    Have discovered that when rolling dice the "0" on the d10 will always count as 10 > for example if you roll D100 (40 + 0) it comes up as 40+10 =50 instead of 40.

    Is this intended or is it an option to change?

    For example

  2. #2
    if your rolling just a d10 then the 0 is always taken to be a 10 when using physical dice
    when rolling D% i just tested this and for 1 roll the 10s dice came up 10 and the digits dice came up 0 producing a result of 10
    if it was to roll 00 on the 10s dice and 0 on the digits dice it would roll 100

    because your rolling a D% with an extra d10 this is why you are getting the 70 in your example as its most likely rolled a 60 on the tens dice a 0 on the digits dice for the d% being 60 plus the 0 coming up on the extra dice to produce a 10 for 70 total

  3. #3
    Trenloe's Avatar
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    That's how the old d% was coded, and how CoC uses it. It's by design currently and still gives you 1-100.

    This convention seemed to be popular in certain parts of Europe a couple of decades ago (when and where FG was developed).

    There was a poll and nearly 25% said they were used to adding the units die to the tens die and counting the units die as 1-10. See here: https://www.fantasygrounds.com/forum...die-convention

    FG Classic did it this way, FG Unity has changed to use the more commonly recognised format. However, Call of Cthulhu was specifically coded to have the d100 directly on the desktop and was coded the way FGC did it.
    Last edited by Trenloe; March 7th, 2021 at 20:23.
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  4. #4
    So is this going to get fixed because it was a huge problem for my players and made them question and not trust Fantasy Grounds calculation abilities.
    https://i.imgur.com/0fzx7RG.png
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    Last edited by tcrowbar; March 16th, 2021 at 15:13. Reason: better image attachment

  5. #5
    Trenloe's Avatar
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    Quote Originally Posted by tcrowbar View Post
    So is this going to get fixed because it was a huge problem for my players and made them question and not trust Fantasy Grounds calculation abilities.
    https://i.imgur.com/0fzx7RG.png
    Please read my post immediately above yours.
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  6. #6
    Quote Originally Posted by Trenloe View Post
    Please read my post immediately above yours.
    My apologies but I did and I didn't see an answer, more of statements about why.

    This is what I read. You basically said "Thats how the old d% was coded" , "Its by design and still gives you 1-100" , "this way is popular in some parts of Europe" , "75% of the people voted in a poll and don't like the Euro way, while 25% like it the Euro way", "FG unity fixed it but when it was coded for CoC it was done the Euro way that 75% of the people don't like" ...

    but that doesn't answer the question "is this going to get fixed for CoC?" Or should we just plan on just dealing with it.

  7. #7
    Trenloe's Avatar
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    From my point of view I don't think there's an issue to "fix". The roll is still 1-100. Nothing's broken. Just the perception that it's doing something wrong. But it's not, as I explained. Hence why I referred to back to my post, assuming you hadn't read it thoroughly.

    Now, if your request is that this be "changed" then that's a different matter and up to the ruleset developer to review and decide if they want to do the work to change the currently working functionality. Semantics? Maybe. But I want to get across that it isn't broken, so it doesn't need fixing. I'm surprised that it's a "huge problem" for your players - I'm sure if you describe to them what I said, and they roll a bunch of d%, they'll see that their isn't anything untoward going on and they can trust the result of the d% roll.
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  8. #8
    Yeah I get it and was testing it myself and talking to a few of them. I think they will come to terms with it eventually. I think the main problem is how the dice show, its disappointing to players when you have a skill 40 and you see the dice roll of 40 + 10 and think its going to be 40 and its really 50. So you went from thinking you succeeded to failing the roll. A player said "I feel like I'm switching from inches to metric".

  9. #9
    Trenloe's Avatar
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    Quote Originally Posted by tcrowbar View Post
    I think the main problem is how the dice show, its disappointing to players when you have a skill 40 and you see the dice roll of 40 + 10 and think its going to be 40 and its really 50. So you went from thinking you succeeded to failing the roll.
    Yeah, I get that. It's probably better for Rolemaster!
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  10. #10
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