5E Product Walkthrough Playlist
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  1. #51
    wndrngdru's Avatar
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    That will certainly work as a workaround. Thanks!

    For the window header errors, you may find this post helpful.
    --
    I'm so bassic

  2. #52

    Update

    Update 26/07/22:

    Fixed errors caused by CoreRPG update
    Ticking bonus dice for assistance, pushing yourself or devil's bargain now increase the bonus dice number. Devil's Bargain and Push Yourself can't both be selected at once
    Roll results now state if any bonus dice were used and what they were
    Unity ruleset now available on the Forge: https://forge.fantasygrounds.com/shop/items/721/view

  3. #53
    wndrngdru's Avatar
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    omg, you're my new favorite human being!
    --
    I'm so bassic

  4. #54
    wndrngdru's Avatar
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    Sidebars are missing on the individual item windows for Abilities, Cohorts, and Vehicles. (My Mac player won't know what to do since he's got no scroll wheel on his mouse. )

    As an aside, this should totally be made an "official" ruleset. It's at least as good as the Cypher/Numenera ones.
    --
    I'm so bassic

  5. #55
    That's very kind of you to say, I'm glad people are making use of it.
    I've added the scrollbars and done some general tidying for compatability. If anyone notices any issues do let me know before I go away on holiday next week.

  6. #56

  7. #57
    wndrngdru's Avatar
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    Use the Forge link in post #52, subscribe to it and update FGU. It will be installed as part of the update. Then create a new campaign using Blades in the Dark as the ruleset.
    --
    I'm so bassic

  8. #58
    wndrngdru's Avatar
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    BUG: When dragging an item from the Items Library into a character's inventory, the # of the item is 2 instead of 1.

    I think I recall this being caused by a change to a default in an earlier CoreRPG update. I can't tell you where the adjustment needs made, but I do remember it being a thing in several extensions' threads.
    --
    I'm so bassic

  9. #59

  10. #60
    You'll need to remove the <default>1</default> on the "count" field. It was always problematic, due to network synchronization about who gets to set the default (player or GM). That's what I did for all the included rulesets.

    Regards,
    JPG

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