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  1. #1

    LoS, optional 'party view'

    Hi all,

    This is just a suggestion that I would like people's thoughts on.
    In general my group loves the LoS within FGU but in the last couple of sessions of the adventure I'm running the party has been in combat in a dungeon with narrow twisting corridors and this means that most of the party can't see what is happening at the 'front' of the battle and so people have been losing a bit of interest on what is going on when it is not their turn (and especially if they are to the rear of the party and can't actually get involved very much during their turn).
    So I was thinking it would be good if the was an option for the DM to turn on a 'party LoS' option which would show all the players what all the characters are seeing. Then in circumstances such as this at least everyone would be able to see what is going on and feel move 'involved in the game', it's very much how it would be if we were able to sit around a table together.
    What do you think?
    And is there somewhere that I can make this a formal suggestion?

  2. #2
    Quote Originally Posted by WeldoVonSteel View Post
    Hi all,

    This is just a suggestion that I would like people's thoughts on.
    In general my group loves the LoS within FGU but in the last couple of sessions of the adventure I'm running the party has been in combat in a dungeon with narrow twisting corridors and this means that most of the party can't see what is happening at the 'front' of the battle and so people have been losing a bit of interest on what is going on when it is not their turn (and especially if they are to the rear of the party and can't actually get involved very much during their turn).
    So I was thinking it would be good if the was an option for the DM to turn on a 'party LoS' option which would show all the players what all the characters are seeing. Then in circumstances such as this at least everyone would be able to see what is going on and feel move 'involved in the game', it's very much how it would be if we were able to sit around a table together.
    What do you think?
    And is there somewhere that I can make this a formal suggestion?
    There is, in the options: "Party vision and movement" And if you right-click on a token you can add it to the party vision Then people can click on another token to see its vision (in case of the option: all friendly tokens), and if they have no token selected, then they see the sum of all visions

  3. #3
    LordEntrails's Avatar
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    Great idea As Kel said, it's already there! I use the option Party Vision and Movement, but you can also do it on the map for individual tokens, but imo that's too much hassle and the option is a one time thing that gives everyone party vision on every map.

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  4. #4
    Can you have NPC/ownership/control without this option set ?

    Seems to be that it’s shared vision and movement of NPC’s and all friendly tokens in general.

    But not - only movement of owned/NPC tokens with the token vision only toggled on for that one token (via radial menu options)

  5. #5
    Thanks for the responses, I will check out those settings and give it a test.

  6. #6
    Quote Originally Posted by EllivasKram View Post
    Can you have NPC/ownership/control without this option set ?

    Seems to be that it’s shared vision and movement of NPC’s and all friendly tokens in general.

    But not - only movement of owned/NPC tokens with the token vision only toggled on for that one token (via radial menu options)
    What do you mean? You mean separate options just for the movement?

  7. #7
    Quote Originally Posted by Kelrugem View Post
    What do you mean? You mean separate options just for the movement?
    Yes - I mean can you have Players moving NPC's without the 'OPTION' (shared vision and movement) - to keep LOS individual ? or at least to only owned tokens

  8. #8
    Zacchaeus's Avatar
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    No Party vision and movement is either on or off. If it is on then any player can move any friendly token and if it is off the players can only move their own tokens. The point to remember here is that NPCs under the control of a player are not owned by that player (they are owned by the DM); so they are not tokens which the player can move unless party vision and movement is on.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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