DICE PACKS BUNDLE
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  1. #41
    Small bug perhaps. During the game this worked well for Task Chains I set up in play. However the players were unable to see the boxes for a Task Chain I'd prepared earlier.

    This was the view from the players perspective. unknown.jpg
    Attached Images Attached Images
    Last edited by rcruk; March 27th, 2021 at 15:24.

  2. #42
    Quote Originally Posted by rcruk View Post
    Small bug perhaps. During the game this worked well for Task Chains I set up in play. However the players were unable to see the boxes for a Task Chain I'd prepared earlier.

    This was the view from the players perspective. unknown.jpg
    By earlier what do you mean? Players only see Task Chains you share/make visible, it uses the Combat Tracker method of showing what's available, well it shares quite a lot with the CT as far as structure.

    If you mean earlier as in an earlier version of the Task Chains extension, I would advise you delete them and add them back in.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  3. #43
    Quote Originally Posted by MadBeardMan View Post
    By earlier what do you mean?
    Cheers,
    MBM
    Good Afternoon MBM,

    I had set one up before the players logged into the game.

    Kind regards,
    R.

  4. #44
    Evening,

    Well I've given it a good test and fed it a cup of tea and all appears good, are you upto date with the latest version?

    But note I'm going to merge this into the main ruleset very soon, part of v1.2.4 I think. Then you won't need to worry about such sillyness.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  5. #45
    Quote Originally Posted by MadBeardMan View Post
    Evening,

    Well I've given it a good test and fed it a cup of tea and all appears good, are you upto date with the latest version?

    But note I'm going to merge this into the main ruleset very soon, part of v1.2.4 I think. Then you won't need to worry about such sillyness.

    Cheers,
    MBM
    I’m sure we can manage until then.

    Thanks MBM

  6. #46
    Is it possible to separate elements and have them in one big scrolling list?
    Last edited by jolinemelina7; May 16th, 2021 at 22:04.

  7. #47
    Quote Originally Posted by jolinemelina7 View Post
    Is it possible to separate elements and have them in one big scrolling list?
    Hi jolinemelina7

    I don't know what you mean, could you explain more?

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  8. #48
    Im so excited for this to go live!

  9. #49
    Love this extension! Any chance anyone is putting together a list of task chains in a mod or something? Or maybe there's still no export/import ability yet?

    Thanks!

  10. #50
    Quote Originally Posted by Pharoid View Post
    Love this extension! Any chance anyone is putting together a list of task chains in a mod or something? Or maybe there's still no export/import ability yet?

    Thanks!
    It's going live in the next build and does have an export feature so people could build a series of standard tasks and share!

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

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