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  1. #31

    Join Date
    Dec 2017
    Location
    Birthplace of Blackmoor
    Posts
    76
    When creating a Barbarian Shaman it gives the sheet 4 weapon proficiencies and 8 nonweapon proficiencies when it should be 2 and 4. Trivial to adjust myself, but it also gives 2 to each at the appropriate level ups for gaining new proficiencies. So at level 3 it gives 2 more to nonweapon and at level 4 it adds 2 more to weapon.
    Barbarian Fighter acts properly at 4 and 3

  2. #32

    Join Date
    May 2020
    Location
    WA (Western Australia)
    Posts
    172
    Quote Originally Posted by scoot138 View Post
    When creating a Barbarian Shaman it gives the sheet 4 weapon proficiencies and 8 nonweapon proficiencies when it should be 2 and 4. Trivial to adjust myself, but it also gives 2 to each at the appropriate level ups for gaining new proficiencies. So at level 3 it gives 2 more to nonweapon and at level 4 it adds 2 more to weapon.
    Barbarian Fighter acts properly at 4 and 3
    Hi Scoot,

    thank for reporting it. I believe it has been fixed and will push the updated version. (long story short, i doubled up the bonuses by setting up proficiencies in 2 places, at a class level and at each level progression). Why did i do it this way for the Shaman and not the Fighter... no idea.

  3. #33
    Thanks Ready. I'm curious when these fixes get deployed. I know with extensions they can be pushed at any time, but how does it work with official modules?
    Unless 'm mistaken, I can do this locally for the time being by simply removing the initial values from the level one entry (attached image)


    Ps. I found a few other typo's - should i just compile and list the stuff here?
    Attached Images Attached Images
    Last edited by spencerg; February 19th, 2023 at 23:31.

  4. #34

    Join Date
    May 2020
    Location
    WA (Western Australia)
    Posts
    172
    Quote Originally Posted by spencerg View Post
    Thanks Ready. I'm curious when these fixes get deployed. I know with extensions they can be pushed at any time, but how does it work with official modules?
    Unless 'm mistaken, I can do this locally for the time being by simply removing the initial values from the level one entry (attached image)


    Ps. I found a few other typo's - should i just compile and list the stuff here?
    please feel free to post them, the PDF was dreadful to deal with and after 5 days straight full time on it (Covid isolation) i might have overlook few things.

    as per your picture. It s one or the other, not both (unless needed) as i initially did, the updated version should come out on Tuesday this week or next worse case scenario.

  5. #35

    Join Date
    May 2020
    Location
    WA (Western Australia)
    Posts
    172
    Can anyone confirm that Table 24 from the ravager kit is not working (aka opening an empty link)? it is working on my side... thank you

  6. #36
    I ran an update, created a new campaign, loaded the Barbarian book, and created a new character. I opened the Modules and selected the Barbarian book. I selected classes from within the Modules window and dragged the Barbarian Fighter to the sheet. I selected Kits and dragged the Ravager to the sheet. I opened the Ravager (F) link from the sheet and scrolled down to the link to Table 24, and got the New Story window as you can see screenshot.

    In the second screenshot, you can see that there is no table 24 in the tables section of the module.
    Attached Images Attached Images
    Last edited by epithet; July 30th, 2024 at 21:04.

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