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  1. #11
    Trenloe's Avatar
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    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #12

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    So in case anyone found any errors (the PDF i worked on was dreadful), additional or better way to automate some powers, skills etc... let me know and i ll be happy to amend it for everyone to enjoy. Thx

  3. #13
    Hi, I'm setting up a barbarian ravager for one of my players (in an attempt to transpose his 5e character into a 2e equivalent), and I'm trying to create an effect to automate the effects of raging, but I'm struggling with a conditional that can check the AC to ensure it is not improved beyond zero. I'll admit I'm a bit of a dunce when it comes to effects, although the basics are really easy to implement (thanks, coders, your efforts are really appreciated here!). I've tried some variations using the IF: command to no effect. Is it possible to make a conditional check of AC?

  4. #14
    Quote Originally Posted by hawkeyepearce1066 View Post
    Hi, I'm setting up a barbarian ravager for one of my players (in an attempt to transpose his 5e character into a 2e equivalent), and I'm trying to create an effect to automate the effects of raging, but I'm struggling with a conditional that can check the AC to ensure it is not improved beyond zero. I'll admit I'm a bit of a dunce when it comes to effects, although the basics are really easy to implement (thanks, coders, your efforts are really appreciated here!). I've tried some variations using the IF: command to no effect. Is it possible to make a conditional check of AC?
    There is no way to automate setting ac but only if it's at a certain threshold through effects.
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  5. #15
    The Barbarian Fighter's advancement page doesn't have any of the abilities on it, so it doesn't add them to the character. Its missing things like the Fighter HP bonus, weapon specialization, adding the climbing and back detection skills, etc.

  6. #16

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    Quote Originally Posted by TheButterdragon View Post
    The Barbarian Fighter's advancement page doesn't have any of the abilities on it, so it doesn't add them to the character. Its missing things like the Fighter HP bonus, weapon specialization, adding the climbing and back detection skills, etc.
    Hi mate,

    well spotted, apologies for this, i added them in the general tabs but forgot to put them into Features too. I also updated the Shaman as well and made some typo correction while i was there (the original PDF i worked on was dreadful...). I ll get the updated version ASAP.

  7. #17
    Thank you! Appreciate it! The party's barbarian is really enjoying being one so thanks for porting it over in the first place

  8. #18

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    Quote Originally Posted by TheButterdragon View Post
    Thank you! Appreciate it! The party's barbarian is really enjoying being one so thanks for porting it over in the first place
    you are welcome, BTW as per weapon specialisation, i can t find anything in the book to give it to barbarian fighter...so can t really add it (unless i missed that information, then feel free to correct me)

    I did some digging about it and found a 10 years old discussion on the dragonsfoot forums, the opinions are split...

    https://www.dragonsfoot.org/forums/v...ic.php?t=54874

    i leave it to you to house rule it or not.

  9. #19
    Hi, I just bought the 'Complete Barbarian's Handbook' and my quick thoughts about the conversion.
    • In the left panel of the 'Modules' window ('Menus' > 'Library' > 'Modules Window'), all 'Complete ___'s Handbooks' I own on Fantasy Ground Unity are put in the 'Handbook' category, but sadly this one is put in the 'Accessories' category.

    • In the right panel of this 'Modules' window, why a generic 'Story' section instead of a 'Reference manual' section (and its specific layout)?
    • Update: The 'Complete Barbarian's Handbook' is missing on the 'Books' section of the main window (because it's not a reference manual, i suppose?).
    Last edited by Sir Yle; June 26th, 2022 at 13:39.

  10. #20

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    Hi and welcome to the forum,

    thank you for your feedback

    1. i ve never noticed that the other handbooks were in the handbook category... as far as i know there are only 3 categories, Adventures, accessories any box sets... so i picked Accessories... but i am happy to change it to handbook for the sake of consistency

    2. that s very odd but i agree with you...i ll look into that and correct it.

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