Thread: 5E - Token Height Indicator
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June 1st, 2021, 04:50 #251
Ran into a couple of these tonight. Seems to be related to adding to the CT maybe? the lines before it is probably the reason but I'm not sure what they are
1/2021 7:27:42 PM] databasenode = { combattracker.list.id-00014.active } | s'end turn'
[5/31/2021 7:27:42 PM] databasenode = { combattracker.list.id-00004.active } | s'start turn'
[5/31/2021 7:28:06 PM] databasenode = { combattracker.list.id-00004.active } | s'end turn'
[5/31/2021 7:28:06 PM] databasenode = { combattracker.list.id-00006.active } | s'start turn'
[5/31/2021 7:28:22 PM] [ERROR] Script execution error: [string "campaign/scripts/image.lua"]:48: attempt to index global 'CombatManager' (a nil value)
[5/31/2021 9:07:53 PM] databasenode = { combattracker.list.id-00014.active } | s'end turn'
[5/31/2021 9:07:53 PM] databasenode = { combattracker.list.id-00007.active } | s'start turn'
[5/31/2021 9:08:15 PM] [ERROR] Script execution error: [string "campaign/scripts/image.lua"]:48: attempt to index global 'CombatManager' (a nil value)
[5/31/2021 9:08:33 PM] [ERROR] Script execution error: [string "campaign/scripts/image.lua"]:48: attempt to index global 'CombatManager' (a nil value)
[5/31/2021 9:08:43 PM] databasenode = { combattracker.list.id-00007.active } | s'end turn'
[5/31/2021 9:08:43 PM] databasenode = { combattracker.list.id-00004.active } | s'start turn'Last edited by rhagelstrom; June 1st, 2021 at 04:55.
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June 1st, 2021, 07:39 #252
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I do love the extension
but I'm getting loads of errors from this extension in PFRPG
unknown.png
let me know if you need any more info!
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June 1st, 2021, 11:16 #253bmos' extensions
he/them
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June 1st, 2021, 14:00 #254
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- Hong Kong
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- 310
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June 1st, 2021, 14:12 #255
- Join Date
- Oct 2019
- Location
- Hong Kong
- Posts
- 310
Alas, it did not
<extension name="ClockAdjuster" />
<extension name="CoreRPG-Combat-Highlighter" />
<extension name="Expanded_NPC_Weapons" />
<extension name="Extended Fantasy Fonts" />
<extension name="FG-3.5-and-up-Net-Worth" />
<extension name="FG-CoreRPG-Coins-Weight" />
<extension name="FG-CoreRPG-Extraplanar-Containers" />
<extension name="FG-PFRPG-Ammunition-Manager" />
<extension name="FG-PFRPG-Combat-Timer" />
<extension name="FG-PFRPG-Encumbrance-Penalties" />
<extension name="FG-PFRPG-ExtendedACBonusTypes" />
<extension name="FG-PFRPG-Malady-Tracker" />
<extension name="FG-PFRPG-Sanity-Tracker" />
<extension name="FG-PFRPG-Spell-Failure" />
<extension name="FG-PFRPG-Upgrade-NPC-Actions" />
<extension name="HeroPoints" />
<extension name="Mirror Image Handler" />
<extension name="Moon-Tracker" />
<extension name="Mythic-Abilities" />
<extension name="PF Remove Effect Tag" />
<extension name="PFRPG_Theme_Pathfinder_Official" />
<extension name="Token Height" />
<extension name="Advancement XP" />
<extension name="FG-PFRPG-Drain-and-Permanent-Bonuses" />
<extension name="FG-PFRPG-Extra-Stat-To-Saves" />
<extension name="FG-PFRPG-Spell-Formatting" />
<extension name="Full OverlayPackage with alternative icons" />
<extension name="FG-PFRPG-Advanced-Effects" />
<extension name="PFRPG - Enhanced Items" />
<extension name="FG-PFRPG-Customized-Item-Generator" />
<extension name="FG-PFRPG-Advanced-Character-Inventory-Manager" />
<extension name="FG-PFRPG-Live-Hitpoints" />
<extension name="FG-PFRPG-Item-Durability" />
<extension name="CT-Open-On-Turn" />
<extension name="CombatModifierCalculation" />
<extension name="npc-flavors" />
<extension name="CoreRPG - Party Inventory Identified" />
<extension name="PFRPG - Extra Actions" />
<extension name="FG-Attack-On-Hit-Effects" />
<extension name="FG-Aura-Effect" />
I know Bmos was thinking about Aura interacting, but it doesn't change (I still get that error with the Aura hotfix)
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June 2nd, 2021, 01:37 #256
@Zygmunt Molotch and @rhagelstrom - can you both confirm you're using v4.1? That does the same thing as the Aura hotfix (removing "local" from the local functions). And was it working for a while and then started spewing errors or had errors from the beginning? If the former, did you do anything with tokens or maps between when it was working and when it wasn't? Really baffled on this type of error...
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June 2nd, 2021, 02:00 #257
Here is what I had loaded the first time the issue happened
5/31/2021 5:26:33 PM] EXTENSION: Token Height Indication v4.1 by GKEnialb
[5/31/2021 5:26:33 PM] EXTENSION: 5e Legendary Assistant v1.2 by Stv
[5/31/2021 5:26:33 PM] EXTENSION: Automatic Critical Damage - Extension v1.0.1\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[5/31/2021 5:26:33 PM] EXTENSION: Automatic Death Resistance - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[5/31/2021 5:26:33 PM] EXTENSION: Automatic Flanking and Range- Extension v2.1\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[5/31/2021 5:26:33 PM] EXTENSION: Automatic Halfling Luck - Extension v1.2.2\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[5/31/2021 5:26:33 PM] EXTENSION: Automatic Mirror Image - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[5/31/2021 5:26:33 PM] EXTENSION: Automatic Pack Tactics - Extension v1.7\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[5/31/2021 5:26:33 PM] EXTENSION: Automatic Sneak Attack - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[5/31/2021 5:26:33 PM] EXTENSION: Advanced Effects - 5E v4.8\rby Celestian, 2017-2020
[5/31/2021 5:26:33 PM] EXTENSION: Better Combat Effects - v1.0\r5E version for Fantasy Grounds Unity\r--by Ryan Hagelstrom 2021
[5/31/2021 5:26:33 PM] EXTENSION: Assistant GM v1.3 for Fantasy Grounds Unity \rCopyright 2021 SilentRuin \rPlayer(s) can fully control NPCs as an Assistant GM.
[5/31/2021 5:26:33 PM] EXTENSION: Equipped Effects v1.26 for Fantasy Grounds Unity \rCopyright 2021 SilentRuin \rWill create and remove effects and spell powers (5E only) based on equipped or unequipped inventory items.
[5/31/2021 5:26:33 PM] EXTENSION: Constitutional Amendments v1.3.9 for 5E by MeAndUnique.\r\nCurrent HP functionality designed and implemented by Tielc; FGU fixes by Zuilin.
[5/31/2021 5:26:33 PM] EXTENSION: Kit'N'Kaboodle v1.2.3 for 5E by MeAndUnique.
[5/31/2021 5:26:33 PM] EXTENSION: 5E - Indicators v12.
[5/31/2021 5:26:33 PM] EXTENSION: 5E Extension - Combat Automation v1.1 by Xelab\nAutomates Spellcasting and Weapon Attacks.\nDouble-click "Upcast" button for help.
[5/31/2021 5:26:33 PM] EXTENSION: Aura Effects - Extension v1.1\r--by Kent McCullough 2020 updated by SoxMax and bmos
[5/31/2021 5:26:33 PM] EXTENSION: Automatic Save Advantage - Extension v1.4\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[5/31/2021 5:26:33 PM] EXTENSION: Mad Nomad's Party Combat Stats v3.8 \n For support, updates, and bonus content visit www.madnomadmedia.com (LINK)
[5/31/2021 5:26:33 PM] EXTENSION: Turn Based Effects - Extension v2.8\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[5/31/2021 5:26:33 PM] EXTENSION: Drowbe's Chat Aesthetics Resplendent Configurator
I restarted the server because combat was messed up and I didn't load Aura and Assistant GM. I had the same issue later so I'm going to rule those two out as cause or contributing. The other debug messages are cruft from Indicators but look fine when I looked at the code. I loaded up a copy of the campaign today connected a client and tried to recreate for a hour or two but couldn't get anything to happen.
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June 2nd, 2021, 02:48 #258
Thanks. I don't imagine you recall doing anything specific right before the errors came? Do you recall how many player and non-player tokens were on the combat tracker and if any tokens were on the map that weren't on the combat tracker?
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June 2nd, 2021, 03:11 #259
First it happened with 4 pcs, 1 npc and 3 npc monsters. I gave the party control of the npc via assistant GM and the issue came up. I've recently introduce that ext, haven't tested it much with my other stuff and I know there is this discussion about aura so I disabled them both. Second was 4 pcs, npc, 1 monster npc but a pc summoned 2 hell hounds so I put them on the board and shared their char sheet. (4 pc 1 npc, 3 monsters but 2 of them friendly). Both times they had a previous encounter with one hostile. I know my players like to push their map to background but I couldn't recreate doing that. My players and I did notice some weird issues with that in the session and I know there have been issues with that in the past, I had a map made with FG underground asset pack. Everything was always on the CT
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June 2nd, 2021, 03:59 #260
Good info. I don't think the number of tokens was an issue - tested with a bunch more. If I had to guess (unfortunately, it's all I can do), it has something to do with pushing the map to the background, even though that shouldn't be an issue. Zygmunt Molotch, do you know if you or your players were doing that?
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