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  1. #411
    Quote Originally Posted by GKEnialb View Post
    Okay, new version up in the Forge that gets the correct variables from the rulesets without causing the issues that were noted. bmos, was able to use your test campaign to confirm the issue with 4.10 and confirm the lack of the issue with 4.11.
    Sweet! Was it due to some 4.1.6 change?

  2. #412
    GKEnialb's Avatar
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    Nope. Basically I moved my logic from pulling in token_height_indication.lua (which was causing a race condition when trying to get an image control) to pushing the variables from image.lua when it initializes.

  3. #413
    MassSailor's Avatar
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    Changing the height of shared NPCs

    Quote Originally Posted by GKEnialb View Post
    Thanks, mattekure. That explains why I haven't been able to figure that out! And if someone who is not the owner tries to modify the DB element (where height is stored), bad things happen, so sorry, MassSailor, don't think I can provide that functionality.
    This is dialing the clock back a bit... Had a question a few months back about enabling players to adjust the height of NPC tokens that were shared with them for situations like familiars or summoned critters and it didn't look like an option due to how ownership works. Was trying out MeAndUnique's 5E-Friend Zone extension (https://www.fantasygrounds.com/forum...5E-Friend-Zone) and together with this extension, it seems to provide the desired functionality. Haven't played through a whole session yet to see if any conflicts arise, but a quick test on a 5E campaign seemed to work. Was able to adjust the shared NPC's height, move, and target normally as a player without an issue. Adjusting NPC height on both Player and DM instances updated height and range correctly on the other.

    Anyway, just wanted to share in case anyone else was in a similar situation with shared NPCs (or already tried and had bad things happen). Even with just DM control for NPCs, this extension has been great for my players with flying familiars and spider companions - thanks again for making and maintaining!

  4. #414
    GKEnialb's Avatar
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    Awesome - thanks for letting us all know. Very cool that Friend Zone gets around that ownership issue (I use that extension, but never tried out changing the height).

  5. #415
    Awesome, always good to hear when things just work.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #416
    Kent Height has been delisted. If you used it upgrade your extensions

  7. #417
    Quote Originally Posted by rhagelstrom View Post
    Kent Height has been delisted. If you used it upgrade your extensions
    Hi,

    is this because it's no longer needed?

    Cheers,

    Simon

  8. #418
    Quote Originally Posted by Ludd_G View Post
    Hi,

    is this because it's no longer needed?

    Cheers,

    Simon
    Yeah once you update your Flanking and Ranged ext, it will fix the issue of not tracking the height that Kent Height was fixing. Kent had not updated his ext in a while so Kent Height was a fix to get them to work with token height so that it can track distance correctly. Now that Kent updated his ext, this one is no longer needed.

  9. #419
    Cheers!

  10. #420
    Quote Originally Posted by Svandal View Post
    There is a compatability issue that happened again now with the latest live version of fantasy grounds unity.
    A compatability issue between this extension and "combat modifier calculation" extension. I have reported it before also, but it had been fixed a couple of times.
    I am not sure if it is the latest fantasy grounds version or one of the latest "token height" extension versions that has caused this issue to come back again. "Combat modifier calculation" has not been updated so it is not a update from that extension at least.

    A small summary:
    I get this error message:
    Handler error: [string "campaign/scripts/image.lua"]:147: attempt to index local 'targetToken' (a nil value)

    I added a bunch of debug.chat commands in the "combat modifier calculation" to see when the error happens. The error happens when the extension calls this function (in the "manager_action_attack_custom.lue" file):
    local adjTokens = srcImage.getTokensWithinDistance({x=tgtCoord.x, y=(tgtCoord.y * -1)}, 5);

    See details here
    https://www.fantasygrounds.com/forum...l=1#post617619

    Not sure where the error lies.
    Quote Originally Posted by bmos View Post
    I think you are just running into a new 4.1.5 bug: https://www.fantasygrounds.com/forum...ion-miss-match
    I just want to report that this is still an issue with the combat modifier calculation extension and this extension. I was not sure what the 4.1.5 bug was you refered to and I have just put this issue on hold where I do not use the extension.
    But it has not been fixed in fantasy grounds yet. Do you konw if it is still a 4.1.5 bug or something else? I would like to use both extensions together, but I have nagged about this bug a lot in the past

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