5E Character Create Playlist
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  1. #71
    GKEnialb's Avatar
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    Should be fixed now with v1.9. Thanks for reporting!

  2. #72
    Tested with 1.9 and working with auras and with or without the grid.

    It is funny to watch the CPU kick in as I adjust the height!

  3. #73
    GKEnialb's Avatar
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    Thanks for checking it out. I think I know why the CPU is kicking in with both extensions loaded - hopefully it only happens when adjusting height when there are auras around. It comes from the trick I used to force redrawing the range arrows. I'll try to figure out a more clever way of doing that, but hopefully it works okay for now.

  4. #74
    Totally fine! I just thought it was interesting. I have been working on chasing down a lag problem in another post, so I have been watching the computer stats and I saw it happen.

  5. #75
    GKEnialb's Avatar
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    Thanks to bmos for suggesting (and showing me how) to override a function that would allow other extensions to automatically get their range updated from this extension, v1.10 has been uploaded. Now nifty things will happen like his Aura Effects will activate / deactivate based upon the height.

  6. #76
    Confirmed to be working. I like how it works with auras now, very cool. I still have to adjust for ranged attacks in melee but it is worth it for the other functions this ext gives.

    Thanks!

  7. #77
    I think the diagonal range calculation in this might not be correct. All squares surrounding a creature should be 5ft away.

    Basic 5E ruleset:
    before.png

    This extension:
    after.png

    Threatened squares:
    You threaten all squares into which you can make a melee attack, even when it is not your action. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you’re unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity.
    Reach Weapons:
    Most creatures of Medium or smaller size have a reach of only 5 feet. This means that they can make melee attacks only against creatures up to 5 feet (1 square) away. However, Small and Medium creatures wielding reach weapons threaten more squares than a typical creature. In addition, most creatures larger than Medium have a natural reach of 10 feet or more.
    Also I have gotten this working in PFRPG and 3.5E (perhaps others but have not tested).
    I'll pass that along (pretty minor change) once the numbers work (due to this issue).

  8. #78
    GKEnialb's Avatar
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    Thanks - I'll take a look. FG does some strange things with creatures larger than medium, so I'm guessing it's related.

  9. #79
    GKEnialb's Avatar
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    Version 1.11 has been uploaded, which matches the range of the base FGU for variant diagonals (already matched for standard and raw). I tried a bunch of cases and they all matched, but it wasn't exhaustive, so if you find a difference, let me know.

  10. #80
    Here is a screenshot of what I get now for ranges with variant rule. (Version 1.11 Token Height extension)

    - Distance to diagonally adjacent square is correctly 5'.
    - Distance to two consequtive diagonals is also correctly 15' (5' for the first plus 10' for the second diagonal)
    - Target at 'knight's move' distance seems to be 15' away. I think it should be 10' with variant rules. (5' for diagonal plus 5' to linearily adjacent square)
    - However if you move the target half a square further away the distance drops to 10'. (the dragonborn token in the screenshot)
    targets.JPG

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