Thread: Revealing masked area on hex map
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February 27th, 2021, 23:20 #1
- Join Date
- Mar 2020
- Posts
- 16
Revealing masked area on hex map
I'm running a game that uses a hex map for party exploration. I'd like to mask the whole map other than their starting hex, and then reveal each hex as they explore it. I know how to apply a mask to the whole map, but I only know how to reveal a hex by drawing reveal rectangles on it, which doesn't look great. Is there a way to draw a hex using the reveal tool, or some other way to accomplish my goal?
Thanks!
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February 27th, 2021, 23:24 #2
try holding each of ctrl, shift and alt down when you use the mask.
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February 28th, 2021, 09:57 #3
- Join Date
- Aug 2019
- Posts
- 2,025
Would be useful if FG could mask/unmask one grid box/hex at a time, or let us draw (un)mask grid-boxes/hexes. Would also be nice to get different pre-defined (un)mask shapes similar to pointers (especially circle).
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