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  1. #1

    Revealing masked area on hex map

    I'm running a game that uses a hex map for party exploration. I'd like to mask the whole map other than their starting hex, and then reveal each hex as they explore it. I know how to apply a mask to the whole map, but I only know how to reveal a hex by drawing reveal rectangles on it, which doesn't look great. Is there a way to draw a hex using the reveal tool, or some other way to accomplish my goal?

    Thanks!

  2. #2

  3. #3
    Would be useful if FG could mask/unmask one grid box/hex at a time, or let us draw (un)mask grid-boxes/hexes. Would also be nice to get different pre-defined (un)mask shapes similar to pointers (especially circle).

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