Thread: Star Wars D20 3.5 Ed
-
April 22nd, 2025, 22:59 #21
Updated ruleset for compatibility with CoreRPG 2025-04 update.
-
May 7th, 2025, 20:43 #22
- Join Date
- Dec 2017
- Location
- Virginia
- Posts
- 5
I'm encountering the script error reported on March 2nd (see screenshot). As with the previous poster, the error is thrown when specific fields are edited for an Item (Type, Subtype) and when an Item's properties are viewed, and the window is closed. I have updated through Fantasy Grounds, as well as deleted the Ruleset file, and then updated through Fantasy Grounds to no avail. Is there an updated file with the fix posted elsewhere, or is this issue still open?
Item Property Update Error.png
-
May 7th, 2025, 22:15 #23
Hi abilard996, this is actually a new and different bug. Thanks for reporting it! I have pushed an update, that should take care of it. Please update your ruleset through Fantasy Grounds.
-
May 8th, 2025, 04:05 #24
- Join Date
- Dec 2017
- Location
- Virginia
- Posts
- 5
That appears to have fixed it! Thank you. I was hoping to run it this weekend and was worried about how players would react to it, so I appreciate the fast turnaround.
-
June 10th, 2025, 16:12 #25
- Join Date
- Dec 2017
- Location
- Virginia
- Posts
- 5
Encountering another odd issue related to Items. When I enter the speeds for armor, the value in the 10m box is ignored, while the value in the 6m box drops the speed for any character equipping the item by a significant amount. For example, a human with a base speed of 10m who has 'Battle Armor, Heavy' equipped should have a max speed of 6m, while a character whose base speed is 6m should have a max speed of 2m with this type of armor equipped. Entering '6' in the 10m field for the item has no effect, while entering '2' in the 6m field for the item causes a human (base 10m) character to have a speed of -8 as it applies a -18 to the character's speed. Any idea what is going on here? Am I misunderstanding how the Item fields are intended to work?
Armor Stats.png
-
June 10th, 2025, 21:39 #26
Thanks for reporting the issue. I will upload a fix tomorrow evening. You will need to remove the armor from inventory to re-trigger the proper calculation.
-
June 11th, 2025, 19:51 #27
-
June 12th, 2025, 01:11 #28
- Join Date
- Dec 2017
- Location
- Virginia
- Posts
- 5
Looking good! Thanks for the update!
-
June 15th, 2025, 00:08 #29
- Join Date
- Dec 2017
- Location
- Virginia
- Posts
- 5
Noticed something odd about skills. I realize that there is a fine legal line dividing game mechanics (not Intellectual Property) and game content (protected Intellectual Property). I assume that is why Force skills are not listed by default for new characters on the skills tab (that and the fact that they are not relevant to most classes). Most basic skills are listed, but there are a handful that are missing:
Craft
Entertain
Knowledge
Profession
Read/Write Language
Speak Language
Were these omitted intentionally?
Screenshot 2025-06-14 at 6.56.04 PM.png
-
June 15th, 2025, 22:53 #30
There are not omitted, they just cannot be added automatically as these require information on what they are about specifically. You can add them via buttons placed above the skill list. The buttons are not showing in the screenshot as the character sheet is locked. You need to unlock the character sheet and then use the buttons to add these special skills.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks