-
February 25th, 2021, 20:44 #21
- Join Date
- Apr 2020
- Posts
- 229
@mattekure It's these little quality of life things that make our games so much easier (not to mention dozens of others you have worked out). Appreciate not only this one, but all the ones you do!
-
February 25th, 2021, 21:11 #22
That’s a good idea, I’ll look for one. My current plans for stable are to just apply the same critical wound blood spatter since you are still massively hurt but still alive.
I would love for any artist to supply some icons for this. It’s easy enough to add new sets and switch between them.
In my dev version I have gotten it displaying dying vs dead but it doesn’t update until you pass the turn. I’m still looking into a way to trigger it as soon as the death save is rolledFor support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
-
February 25th, 2021, 22:20 #23
v4 uploaded. I added status indicators for Dead (skull), Dying (yellow caution), and Stable (first aid red heart).
Currently the stable and dying states will only update when the turn is passed.For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
-
February 25th, 2021, 22:55 #24
-
February 26th, 2021, 00:32 #25
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
- Posts
- 7,381
I'm not an artist mattekure, but have you seen this site: https://game-icons.net/
Everything is CC By
-
February 26th, 2021, 01:08 #26For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
-
February 26th, 2021, 01:08 #27
v5 uploaded, this is a fix to better monitor for the stable/dying condition, so it will update automatically without having to click end turn.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
-
February 26th, 2021, 01:22 #28
- Join Date
- Jul 2018
- Posts
- 220
@mattekure I am getting the following error on load and when opening the combat tracker. I have not loaded yet in a clean campaign, so it could be a conflict. Just wanted to post and see if it was something obvious.
[2/25/2021 8:16:35 PM] [ERROR] Script execution error: [string "scripts/Manager_Status_Indicators.lua"]:255: attempt to index local 'nodeField' (a nil value)
This happens when I open the tracker:
[2/25/2021 8:17:58 PM] [WARNING] window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptemp) in windowclass (ct_entry)
[2/25/2021 8:17:58 PM] [WARNING] window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptotal) in windowclass (ct_entry)
[2/25/2021 8:17:58 PM] [WARNING] window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptemp) in windowclass (ct_entry)
[2/25/2021 8:17:58 PM] [WARNING] window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptotal) in windowclass (ct_entry)
[2/25/2021 8:17:58 PM] [ERROR] Handler error: [string "scripts/Manager_Status_Indicators.lua"]:255: attempt to index local 'nodeField' (a nil value)
I will try it without extensions.Last edited by eporrini; February 26th, 2021 at 01:26.
-
February 26th, 2021, 01:26 #29For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
-
February 26th, 2021, 01:47 #30
- Join Date
- Jul 2018
- Posts
- 220
It runs on a clean campaign and even seems to run on a clean campaign with my other mods. On current campaign it throws the above mentioned errors. It's possible it's being caused by a setting on a mod that's not modified on the current campaign. Maybe someone else will come across it to provide more data. For now I will need to disable.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks