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  1. #1

    5E - Status Indicators by Mattekure (originally Matjam's Status Indicator)

    This extension is a fork and update of Matjam's Status Indicators extension which appears to no longer be supported.
    Matjams original extension can be found here: https://www.fantasygrounds.com/forum...tus-Indicators

    The current version of this extension is the final one I will be posting. I will leave this free version posted here but will no longer be providing support for it. Instead, I have completely recreated the functionality in a new extension I am offering for sale on DMsGuild. it offers fewer bugs, a completely rewritten codebase, and new features including initiative and targeting indicators.

    DMsGuild Link: https://www.dmsguild.com/product/353...iate_id=712946

    Support Thread: https://www.fantasygrounds.com/forum...777#post593777

    Status Indicators

    This extension gives the following features:
    • Displays the status of character health via blood splatter;
    • Displays a status for dead, dying and stable.
    • Displays the the success/fail/save half using colored checkmarks (green/red/yellow respectively)
    • The saving throw indicators will automatically clear when you advance initiative.
    • Each element (blood, deathstatus, save indicators) can be toggled on/off in the Options
    • Blood splatter is attached to the character token not rendered to the map.
    • Displays for both GM and Player
    • The scale of the indicators can be set in the options from 0.5-1.2x
    • Multiple icon sets, can be toggled in the options.
    • Chat command /siclear will clear save status


    Screenshot


    Thanks to Matjam for the original version

    License

    Per the original MIT license:
    All code is MIT licensed, as per the LICENSE.md in this repository. I did not copy any code from other projects; I did however follow some of the patterns that people implemented.

    Images are either CC0 or Public Domain, as noted in the license file. (You will note I reused some images from 5E Combat Enhancer; they are in the Public Domain as Styrmir noted in his licensing.)

    Known Bugs
    Sometimes the indicator scaling will be wrong on initially opening a map. This can be fixed by opening the combat tracker or advancing the turn.

    [B] Final version
    Attached Files Attached Files
    Last edited by mattekure; April 13th, 2021 at 13:05.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  2. #2
    Thank you so much! I appreciate it. I'd been using 5e Enhancer, but it's having trouble. All I really wanted were the status indicators, and I really like how you've done yours.

  3. #3
    v2 uploaded. This adds multiple icon sets you can switch between in the options
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  4. #4
    Wow! Awesome! Thank you!

  5. #5
    Thank you for picking up this extension! Is there a chance you could add a slash command to clear indicators during a turn? I will add one myself if necessary, but I'm pretty sure others would find this useful as well.
    Fantasy Grounds Unity Lives! Good job, Smiteworks!

  6. #6
    Quote Originally Posted by Three of Swords View Post
    Thank you for picking up this extension! Is there a chance you could add a slash command to clear indicators during a turn? I will add one myself if necessary, but I'm pretty sure others would find this useful as well.
    Sure, thats easy enough
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  7. #7
    v3 posted, adds a slash command to chat, /siclear which will clear the save indicator status.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  8. #8
    Quote Originally Posted by mattekure View Post
    v3 posted, adds a slash command to chat, /siclear which will clear the save indicator status.
    That was fast, thanks!
    Fantasy Grounds Unity Lives! Good job, Smiteworks!

  9. #9
    Great extension! If possible, about all I'd like to see added are visually distinct indicators for PCs who are dying or stable, since those statuses are fairly important for players to recognize as separate from "dead."

  10. #10
    Quote Originally Posted by RedmondStache View Post
    Great extension! If possible, about all I'd like to see added are visually distinct indicators for PCs who are dying or stable, since those statuses are fairly important for players to recognize as separate from "dead."
    I like the idea. Unfortunately there is currently a bug which I reported here https://fantasygrounds.com/forums/sh...dPercent()-bug that prevents me from using the Status directly. The bug is basically that the status is not returned consistently for Host and Client, where the Client is always 1 status "old", while the Host gets the correct current status. If that gets fixed, and the status is reliably accessible on the client, then I can certainly add something like this in.

    EDIT* I suppose I could manually calculate that myself, checking if its a PC, and at 0 hp and if death save fails are >=3. thats what the ruleset code does anyway

    Any ideas/thoughts on what it would look like? Perhaps the same skull in another color like yellow or purple or something.
    Last edited by mattekure; February 26th, 2021 at 01:07.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

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