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May 26th, 2021, 23:25 #61
That error is from the Token Height extension. I think you might not have the latest version. Are you also using the Aura extension or not?
Try turning off the aura extension if you're using that.
If that fixes it, try this beta version and if not that then the new v4.1 of token height (but try just my update first because the token height update might not be needed).Last edited by bmos; May 26th, 2021 at 23:46.
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May 27th, 2021, 04:14 #62
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June 2nd, 2021, 17:40 #63
This extension has an incompatibility with Token Height Indicator as this extension uses getDistanceBetween in an undocumented way (it gives x/y coordinates rather than a token).
I have posted a fix which will hopefully be used in the next build of Token Height Indicator.Last edited by bmos; June 2nd, 2021 at 18:42.
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June 2nd, 2021, 23:15 #64
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I'd thought that getDistanceBetween with x/y was a documented use (for imagecontrol, not token). If that's causing a problem with Token Height though, I may be able to use the token instead. I'll have to experiment with some token placement because for determining flanking involving a unit larger than medium size, each square occupied by the token needs to be analyzed. It may be that I was tyring to avoid an edge case that isn't in fact possible.
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June 3rd, 2021, 02:20 #65
I've updated Token Height per bmos's proposed changes, so we should be all set.
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June 3rd, 2021, 18:00 #66bmos' extensions
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June 10th, 2021, 06:35 #67
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the fix that was applied to Token Height, has not solved the error with CombatModifierExtension, seems there's still incompatibility (or perhaps it's more specifically these attack rolls don't gel with CombatModifierExtension )
imageScreenshot 2021-06-10 133411.png
specifically the line
if nThrReach >= nThrRange then
but for some reason those two numbers are not comparable
hit me up for more info, or things to try
-- NOTE
I have since replaced with a new campaign, and all is well (I have no idea what artefact was causing it)Last edited by Zygmunt Molotch; June 11th, 2021 at 07:20.
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June 10th, 2021, 14:41 #68bmos' extensions
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June 11th, 2021, 02:27 #69
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scratch all that
I posted the error and the logs, but it's not necessary
To test my sanity: I started a new campaign, imported everything, added to same map locations with the same heights, same locations same effects, same CT set up
and
it worked
FFS
thanks
I'll just chalk it up to something got funky in that campaignLast edited by Zygmunt Molotch; June 11th, 2021 at 03:08.
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June 11th, 2021, 03:22 #70
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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