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October 13th, 2021, 12:46 #91
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suggestion: rather than maintaining 2 of the roughly same ext, have flanking calculation as a toggle in options
sometimes I do use the flanking-calculation, but i have run into issues, things are adjacent does not automatically mean they grant flanking to an opposite partner
ie: an archer does not provide flanking for his allies as he does not threaten, same for creatures with 0 reach, etc
perhaps another option/button for removing it, if we know it will fire the calculation?
if range and range increment could be interpreted from the range field on the actions bar, or a weapon entry, rather than a static table , then things that extend range of certain weapons, like Hawkeye, could be handled correctlyLast edited by Zygmunt Molotch; October 13th, 2021 at 12:50.
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October 13th, 2021, 13:05 #92
Last edited by bmos; October 13th, 2021 at 13:44.
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October 13th, 2021, 18:43 #93
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Thanks @Bmos and @Zygmunt Molotch.
I've just updated the extension in the first post:
Removed separate version without flanking. There is now an option under "Game (GM)" to turn on/off automatic flanking calculation (thank you @Bmos)
Added addtional modifer buttons and moved dice to the right to accomodate them (thank you @Zygmunt Molotch)
Now to figure out these GitHub and Forge things
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October 13th, 2021, 19:09 #94
There is likely to be a script error present in that version. I did not have a script-level variable initialized before onInit where I was trying to fill the variable.
It's included in my last pull request of the day
Also, didn't say it earlier but welcome back!
Can't wait to see what else you do with this extension.Last edited by bmos; October 13th, 2021 at 19:16.
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October 13th, 2021, 20:21 #95
They are, but not for NPCs (since there is no range field).
This is also right above where you could add an eleseif for the Net max increment change you mentioned.bmos' extensions
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October 13th, 2021, 20:48 #96
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October 14th, 2021, 01:10 #97
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October 14th, 2021, 02:07 #98
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November 5th, 2021, 14:50 #99
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is there a way to do melee30, like rng30, a lot of fog spells have something like this. the way i would code it hehehe like this | IFT: CUSTOM(melee5);CONC; or IFT: CUSTOM(melee20);TCONC; the first one would over ride the second
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November 5th, 2021, 18:13 #100bmos' extensions
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