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February 24th, 2021, 18:38 #11Free(Forums/Forge) Extension(FGU 5E):
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February 24th, 2021, 18:46 #12
Supreme Deity
- Join Date
- Mar 2007
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They're all either "tokeninstance" objects, or "widget" objects on tokens; at least at the client/ruleset level.
JPG
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February 24th, 2021, 18:51 #13
I'd have to check - the stuff I do is always tokeninstance so I'm assuming that is true for that thing also. But as kevininrussia sees no issues, I'm going to assume things are not running on client side so there would be no problem with this bug - as host appears to be fine. And anything updated on host and transferred to client in the engine code I assume is also fine (or he would have seen an issue on the player side). Assuming - that he was testing the player side of course.
In any case, I did my due diligence to make sure I was not obviously burned by this bug. Will have to wait to see if I'm subtly burned by itFree(Forums/Forge) Extension(FGU 5E):
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February 24th, 2021, 18:51 #14
I just posted an update to Matjams status indicators with fixes for how I handled all of those situations. It has similar functionality to yours in placing a death indicator. I got it working for Host/Client using OOB messages to ensure the functions were getting run properly. You can check out the changes I made
https://fantasygrounds.com/forums/sh...l=1#post582099For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 24th, 2021, 18:54 #15
Will do if I see the issue - for now as I said in my simultaneous post to yours - I'm assuming I'm unaffected on host only processing (without actually digging into it). But appreciated immensely the heads up on this and the potential warning of only run this thing on host side - for now I'm assuming that thing is. [Don't make me look!]
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