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  1. #1

    Starting with Effects

    Hi,
    I would like to use effects in my ruleset. But I am kind of lost.
    The Core effects dont do much and the DnD effects seem quite overwhelming to start with.
    Is there a tutorial or a simpler ruleset which can be used as guide to get started with effects?

    My interest is in effects which change attributes for rolls (for my system this is different from a modifier), act like a modifer for certain types of rolls, make the affected skip their turn.

    Thank you,
    Weltenbrand

  2. #2
    Trenloe's Avatar
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    The key thing with effects is that they need to be coded for in every FG action that they could apply to. There's no real quick way of doing this.

    As an example, look at The Dark Eye extension for MoreCore here: https://www.fantasygrounds.com/forum...Core-Extension

    There are various action scripts in the scripts directory that are triggered during certain rolls - attacks, damage, skill, etc.. Within this actions, usually in the "addEffectModifiers" function, there will be calls to the EffectManagerMoreCore effects manager in the MoreCore ruleset to get specific effect values and to check for conditions. Based on the data returned, the roll action is modified and appropriate descriptive text added.

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  3. #3

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    If you want to do it the easy way and pay for them, there are already coded effects packages on dmsguild, just search for “rob twohy effects coding”. If you want to create your own, you can learn the syntax from the wiki page https://www.fantasygrounds.com/wiki/...php/5E_Effects

  4. #4
    deer_buster's Avatar
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    Quote Originally Posted by johnecc View Post
    If you want to do it the easy way and pay for them, there are already coded effects packages on dmsguild, just search for “rob twohy effects coding”. If you want to create your own, you can learn the syntax from the wiki page https://www.fantasygrounds.com/wiki/...php/5E_Effects
    I think you misunderstood the OP's intent...sounds to me like they wanted to add effects into their ruleset
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  5. #5
    Quote Originally Posted by deer_buster View Post
    I think you misunderstood the OP's intent...sounds to me like they wanted to add effects into their ruleset
    This is correct.

  6. #6
    Thank you, I got a lot of stuff working.

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