Thread: CoreRPG Combat Highlighter
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August 24th, 2021, 22:04 #91
I did run into a strange problem. If I have tokens on two different maps, as I roll over one of them (token on the 2nd map) in the CT I get the following error.
[8/24/2021 5:02:07 PM] [ERROR] Script execution error: [string "combat_tracker/scripts/combat_tracker_host_..."]:72: selectToken: Invalid parameter 1
Clean build, 5e not other exts.
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October 12th, 2021, 23:39 #92
This'un is up on the forge now. Enjoy.
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October 13th, 2021, 15:24 #93
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October 13th, 2021, 16:47 #94
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October 13th, 2021, 16:51 #95
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October 13th, 2021, 17:09 #96
Fwiw, CoreRPG should prevent a single token being on two different maps. So probably be a relatively straight forward guard or logic to always gets each token's individual map?
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October 13th, 2021, 17:24 #97
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October 13th, 2021, 17:29 #98
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October 13th, 2021, 21:47 #99
I think I got this one figured out.
I've updated things to handle tokens on different maps. Behavior has even been updated so that if the map the token is on isn't open, when you hover over the combat tracker, the map will be opened. If the map is already open but not brought to the front, it's brought to the front. I might add some menu options to toggle this behavior, but this extension is already menu option crazy.
New build has been uploaded to the forge. But for what it's worth, here's all the links as well.
Release 1.6.1:
Download here.
Permalink to latest here.
See README for details on Menu Options.
See the CHANGELOG for details.
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October 13th, 2021, 21:49 #100
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