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February 20th, 2021, 11:14 #1
- Join Date
- Sep 2015
- Posts
- 6
Freezes after using spells in SFRPG
After the last update, I find out the issue with spells from one of my players.
After using the spell with save, everything starts freezing and continues to freeze while he is active. After reconnect whenever he switches to the spell tab freezes starts again.
And his Spell DC modification starts rapidly change from 0 to his ability score.
so my guess it is a loop within calculations.
From logs I see multiple warnings:
[WARNING] setValue: Recursive call terminated for (CONTROL_NUMBER) (dcstatmod)
and errors after the player dropped session:
[ERROR] Unexpected command (DATAR) from unauthorized player.
Also attaching logs from GM and Player.
Both using the latest version.
The server started without any extensionsLast edited by reMamai; February 20th, 2021 at 11:16.
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February 20th, 2021, 13:18 #2
MOD: Moved to SFRPG forums. I would suggest posting in the bug report thread next time so this can be seen by devs.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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February 20th, 2021, 22:17 #3
Can you post me a copy the player's character sheet that was having the issue?
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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February 21st, 2021, 11:39 #4
- Join Date
- Sep 2015
- Posts
- 6
I was able to reproduce the issue with a 100% chance, even on a new campaign with a new character
Steps to reproduce, you will need server + player connected
1. Create a new campaign with SFRPG Ruleset
2. Connect with the player to campaign (I tested only on lan mode with external ip)
3. Player creates new character and adjust ability score with any numbers in order to have different mods
4. Player switch to spells tab in character and create spell class, and choose any stat as spell modifier
5. GM add new character to combat tracker
6. GM open char list of player's character, switch to spell tab and expand
Optional 7. GM change spell ability to a different one
You will see how ability mod will constantly changing from 0 to number and it will slow down server to almost unresponsible until you kick the player or delete spell class.
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February 21st, 2021, 19:18 #5
Hotfix pushed
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
February 21st, 2021, 19:23 #6
- Join Date
- Sep 2015
- Posts
- 6
Thanks for helping, especially during the weekend!
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