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  1. #1

    Freezes after using spells in SFRPG

    After the last update, I find out the issue with spells from one of my players.
    After using the spell with save, everything starts freezing and continues to freeze while he is active. After reconnect whenever he switches to the spell tab freezes starts again.
    And his Spell DC modification starts rapidly change from 0 to his ability score.

    so my guess it is a loop within calculations.

    From logs I see multiple warnings:
    [WARNING] setValue: Recursive call terminated for (CONTROL_NUMBER) (dcstatmod)

    and errors after the player dropped session:
    [ERROR] Unexpected command (DATAR) from unauthorized player.

    Also attaching logs from GM and Player.

    Both using the latest version.
    The server started without any extensions
    Attached Files Attached Files
    Last edited by reMamai; February 20th, 2021 at 11:16.

  2. #2
    MOD: Moved to SFRPG forums. I would suggest posting in the bug report thread next time so this can be seen by devs.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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    Have a suggestion?-Idea Informer

  3. #3
    Can you post me a copy the player's character sheet that was having the issue?
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  4. #4
    I was able to reproduce the issue with a 100% chance, even on a new campaign with a new character

    Steps to reproduce, you will need server + player connected
    1. Create a new campaign with SFRPG Ruleset
    2. Connect with the player to campaign (I tested only on lan mode with external ip)
    3. Player creates new character and adjust ability score with any numbers in order to have different mods
    4. Player switch to spells tab in character and create spell class, and choose any stat as spell modifier
    5. GM add new character to combat tracker
    6. GM open char list of player's character, switch to spell tab and expand
    Optional 7. GM change spell ability to a different one

    You will see how ability mod will constantly changing from 0 to number and it will slow down server to almost unresponsible until you kick the player or delete spell class.

  5. #5
    Hotfix pushed
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  6. #6
    Thanks for helping, especially during the weekend!

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