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February 20th, 2021, 09:38 #1
- Join Date
- Jan 2006
- Posts
- 4
NPC special abilities in Sundered Skies / Fantasy Companion won't open
Summary: Special abilities within an NPC definition from the Sundered Skies module,Sundered Skies Companion or the Fantasy Companion will not open when clicked.
Ruleset(s): Savage Worlds Deluxe
New Campaign / FGC Migrated Campaign: New campaign
Extensions/Themes:no
Modules Loaded:Sundered Skies, Sundered Skies Companion, Fantasy Companion
Operating System / Language Setting:Windows 10 64 bit, English
Steps to Reproduce: Start Fantasy Grounds and create a new module using the Savage Worlds setting and the modules listed above.
When FG has loaded click on the NPC tab and open an NPC which is derived from one of the loaded modules
Notice that when you mouse over that NPCs special abilities that the cursor does not change to indicate they can be clicked and that clicking on the ability does not open the definition for that special ability.
Note also that this does NOT happen with the NPCs from the core SWD rulebook.
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February 20th, 2021, 21:26 #2
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
Just passed this on to the DLC developer. I don't think those links were ever part of this material; as this is one of the older products in the SW catalog.
Regards,
JPG
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February 21st, 2021, 08:27 #3
When the module was created the functionality did not exist to do it, you used to have look at the Text tab for the descriptions.
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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