Thread: 5E Clear Dead
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February 19th, 2021, 15:37 #1
Clear Dead (5E, 4E, 3.5E, PFRPG, PFRPG2)
Forge: https://forge.fantasygrounds.com/shop/items/212/view
This 5E extension adds a button to the GM combat tracker window to remove dead NPCs.
It only removes NPCs in red (foes), and it checks if the Wounds >= HP Max. If it meets those two criteria, it is removed. This is helpful when you have a large number of NPCs dead due to something like a fireball.
I received a lot of requests to move the button around to try and accommodate different extensions. So instead, I went a different route, and made it a small button using standard corerpg graphic used for delete.
v2 - change to small graphical button on header bar
v3 - Moved button to the bottom of the CT, next to the factions. Added a bunch of rulesets
v4 - fixed invisible overlap. it was blocking the faction buttons.
v5 - Added a new button for clearing ALL dead npcs, including friendly. Be careful to not delete your familiars
v6 - added OSE compatibility
v7 - Passes the turn before deleting if the dead NPC currently has initiative.
v8 - I forget
v9 - Made more generic, uses only CoreRPG function calls now, so should work in derived rulesets as long as they are following CoreRPG standards. Also fixed issue with blood spatter not drawing.Last edited by mattekure; February 6th, 2024 at 21:07.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 19th, 2021, 23:18 #2
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February 20th, 2021, 00:24 #3
- Join Date
- Apr 2020
- Posts
- 231
@mattekure Any chance you can look at this working with the Custom Damage Manager that Diablobob makes? Currently they are overlapping, although your button is a little higher then his so both can be used, but I get silly about aesthetics.
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February 20th, 2021, 01:53 #4
- Join Date
- Dec 2020
- Posts
- 30
Thank you!
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February 20th, 2021, 02:42 #5For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 20th, 2021, 14:07 #6For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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March 9th, 2021, 20:42 #7
V2 added
Changed button location and styleFor support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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March 9th, 2021, 20:58 #8
- Join Date
- Jan 2019
- Posts
- 204
Smart move! I like it.
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March 10th, 2021, 00:33 #9
- Join Date
- Jul 2018
- Posts
- 220
@Mattekure, another useful enhancement, many thanks!
Secondarily, is anyone aware of an extension that leaves a token/body after clearing the creature from the tracker? The 5E Enhancer used to do it back in the day. I know that can get tricky, especially if layering is involved. I treat movement over enemy bodies as difficult terrain so I often leave the dead lingering (painfully) in the tracker until the combination of party tokens overlapping them with targeting/movement issues and combat tracker bloat force me to clear.
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March 10th, 2021, 00:46 #10
I am now in the habit of leaving them on the CT, I use my 5e Status Indicators to show they are dead. Then I have a skip dead extension that automatically skips dead entries when initiative is passed. so having the dead ones in there really doesnt impact the flow.
https://www.fantasygrounds.com/forum...tus-Indicator)
https://www.dmsguild.com/product/348...iate_id=712946For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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