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February 23rd, 2021, 18:17 #51
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,558
Usually, I include a note in every XML/Lua file to check the enclosed license.html. Then, you can place some general comments in the license.html.
If I was writing a mod; I would say something like that the code is available "as is", that you use the code at your own risk, that I retain rights to the code, and that you should ask to use it elsewhere. You can change these general comments to fit the usage you want. (i.e. free to re-use at your own risk).
Regards,
JPG
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February 23rd, 2021, 23:37 #52
So I put together the other thread on licensing and have been asking folks to explicitly license their code because of old code/extension no longer being supported and folks wanting to be able to re-use parts of it. And not being able to since they can't obtain permission to do so from someone not available or 'here' anymore.
I think to give some more thought to a 'preferred' approach.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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