Thread: Problems with latest update
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February 17th, 2021, 20:22 #21
Last edited by Sterno; February 17th, 2021 at 20:39.
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February 17th, 2021, 20:34 #22
Edit: Deleted previous solution. Celestian was able to get into Discord and said to do this instead in manager_combat_adnd.lua:
Code:function getCombatantNodes_adnd() local aCTUnfilteredEntries = DB.getChildren("combattracker.list"); aCTFilteredEntries = {}; for _,node in pairs(aCTUnfilteredEntries) do local bCTVisible = (DB.getValue(node,"ct.visible",1) == 1); if bCTVisible then table.insert(aCTFilteredEntries,node); end end return aCTFilteredEntries; end
Last edited by Sterno; February 17th, 2021 at 21:18.
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February 17th, 2021, 22:27 #23
Supreme Deity
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Celestian's patch was pushed to Live as a hot fix.
Regards,
JPG
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February 17th, 2021, 22:43 #24
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Still can't see any npc's when logged in as player on second instance. I've checked my options multiple times to make sure everything is visible. Anybody else tested this yet since patch?
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February 17th, 2021, 22:53 #25
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February 17th, 2021, 22:55 #26
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will double check settings
again...
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February 17th, 2021, 22:56 #27
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February 17th, 2021, 23:00 #28
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February 18th, 2021, 02:24 #29
Installed the hotfix. Made an attack got the following (no attack result entered into chat either).
Capture.JPG
If I don't target something in the CT, I don't get the error until the roll gets dragged to the entity in the CT."I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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February 18th, 2021, 03:03 #30
That's not the ruleset's fault. That's my extension not working with the new 2E and CoreRPG code. I posted yesterday letting people know it was broken until I have time to go through everything and update it. Unload my extension for now. I should have it updated by Sunday.
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