FGCon2021
Page 3 of 5 First 12345 Last
  1. #21
    Quote Originally Posted by gbhenderson View Post
    No worries here. Our 2e game is done for the week, but I'm sure others are gonna have the same issue. I'm just glad someone was able to duplicate it besides my players.

    One of my players did say he was getting something similar in the 5e CT this afternoon, but it wouldn't pull up an error log there either.
    It's an expected message that players should see if they try to target something when they don't have an active character, so that's not necessarily an indication of a problem.
    Last edited by Sterno; February 17th, 2021 at 20:39.

  2. #22
    Quote Originally Posted by Moon Wizard View Post
    If you can identify the fix, we can inject directly into 2E, and let Celestian know.

    Regards,
    JPG


    Edit: Deleted previous solution. Celestian was able to get into Discord and said to do this instead in manager_combat_adnd.lua:

    Code:
    function getCombatantNodes_adnd()
      local aCTUnfilteredEntries = DB.getChildren("combattracker.list");
      aCTFilteredEntries = {};
      for _,node in pairs(aCTUnfilteredEntries) do
        local bCTVisible = (DB.getValue(node,"ct.visible",1) == 1);
        if bCTVisible then
          table.insert(aCTFilteredEntries,node);
        end
      end
      return aCTFilteredEntries;
    end
    Last edited by Sterno; February 17th, 2021 at 21:18.

  3. #23
    Celestian's patch was pushed to Live as a hot fix.

    Regards,
    JPG

  4. #24

    Join Date
    Oct 2015
    Location
    Somewhere in the Universe
    Posts
    105
    Still can't see any npc's when logged in as player on second instance. I've checked my options multiple times to make sure everything is visible. Anybody else tested this yet since patch?

  5. #25
    Quote Originally Posted by Moon Wizard View Post
    Celestian's patch was pushed to Live as a hot fix.
    Thanks! Just checked it out and it seems to be working like normal.

  6. #26

    Join Date
    Oct 2015
    Location
    Somewhere in the Universe
    Posts
    105
    will double check settings
    again...

  7. #27
    Quote Originally Posted by Grommit57 View Post
    Still can't see any npc's when logged in as player on second instance. I've checked my options multiple times to make sure everything is visible. Anybody else tested this yet since patch?
    Just checked it. They showed up in the CT and on the map for both my DM and player instances.

  8. #28
    Quote Originally Posted by Grommit57 View Post
    will double check settings
    again...
    I was having visibility issues on the CT before the hot fix. NPCs that were set to visible were still hidden on the PC instance. I'd just double click the little hide button at the top of the CT to get them to show.

  9. #29
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,926
    Blog Entries
    1
    Installed the hotfix. Made an attack got the following (no attack result entered into chat either).

    Capture.JPG

    If I don't target something in the CT, I don't get the error until the roll gets dragged to the entity in the CT.
    DMing since February 1979. FGC & FGU Ultimate License holder.

    Currently GMing:
    * C&C Greyhawk | Yggsburgh and Castle Zagyg (Monday)
    * Rolemaster Greyhawk (Thursday)
    * AD&D The Village of Hommlet (Saturday)

    Thanks for 9+ years of gaming via FG my friends (AD&D 2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e / Traveller 2e)!

  10. #30
    That's not the ruleset's fault. That's my extension not working with the new 2E and CoreRPG code. I posted yesterday letting people know it was broken until I have time to go through everything and update it. Unload my extension for now. I should have it updated by Sunday.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in