Thread: Problems with latest update
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February 17th, 2021, 20:22 #21
Last edited by Sterno; February 17th, 2021 at 20:39.
2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
2E Modules: OSRIC for 2E
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February 17th, 2021, 20:34 #22
Edit: Deleted previous solution. Celestian was able to get into Discord and said to do this instead in manager_combat_adnd.lua:
Code:function getCombatantNodes_adnd() local aCTUnfilteredEntries = DB.getChildren("combattracker.list"); aCTFilteredEntries = {}; for _,node in pairs(aCTUnfilteredEntries) do local bCTVisible = (DB.getValue(node,"ct.visible",1) == 1); if bCTVisible then table.insert(aCTFilteredEntries,node); end end return aCTFilteredEntries; end
Last edited by Sterno; February 17th, 2021 at 21:18.
2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
2E Modules: OSRIC for 2E
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February 17th, 2021, 22:27 #23
Supreme Deity
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Celestian's patch was pushed to Live as a hot fix.
Regards,
JPGFG Wish List - http://fgapp.idea.informer.com/
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February 17th, 2021, 22:43 #24
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Still can't see any npc's when logged in as player on second instance. I've checked my options multiple times to make sure everything is visible. Anybody else tested this yet since patch?
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February 17th, 2021, 22:53 #25
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February 17th, 2021, 22:55 #26
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will double check settings
again...
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February 17th, 2021, 22:56 #27
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February 17th, 2021, 23:00 #28
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February 18th, 2021, 02:24 #29
Installed the hotfix. Made an attack got the following (no attack result entered into chat either).
Capture.JPG
If I don't target something in the CT, I don't get the error until the roll gets dragged to the entity in the CT.DMing since February 1979. FGC & FGU Ultimate License holder.
Currently GMing:
* C&C Greyhawk | Yggsburgh and Castle Zagyg (Monday)
* Rolemaster Greyhawk (Thursday)
* AD&D The Village of Hommlet (Saturday)
Thanks for 9+ years of gaming via FG my friends (AD&D 2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e / Traveller 2e)!
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February 18th, 2021, 03:03 #30
That's not the ruleset's fault. That's my extension not working with the new 2E and CoreRPG code. I posted yesterday letting people know it was broken until I have time to go through everything and update it. Unload my extension for now. I should have it updated by Sunday.
2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
2E Modules: OSRIC for 2E
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