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  1. #1

    Meow Magic - A collection of spells by SwordMeow from Cantrip to 10th level


    SwordMeow has created a lot of spells over the past X years, but I haven't seen any work on creating a module. All of the spells seem particularly balanced for homebrew. Nothing OP compared to almost every homebrew spell list I've seen. So I decided to be the change I wanted in the world and am in the process of making the module.

    How many new spells you ask?

    Cantrip - 25
    1st level - 28
    2nd level - 42
    3rd level - 72
    4th level - 44
    5th level - 41
    6th level - 17
    7th level - 19
    8th level - 7
    9th level - 19
    10th level - 16

    What? 10th level? yeah, they're multiple spellcaster only. but still kinda OP. They're the only ones that might require a second look for players. They're GREAT for seeding your world as a DM though.

    Example spells:

    https://i.imgur.com/wIsS2Lm.png
    https://i.imgur.com/DZWoYjT.png
    https://i.imgur.com/uhOrwPc.png
    https://i.imgur.com/VIS6V1h.png

    and the one I want to use right away in a campaign:




    Current release:
    2.0 release: formatting complete, ready for play. Let me know if there's anything that isn't parsing correctly or needs extra 'effects' added.

    This mod is created and maintained with permission from the original author.
    To support their work, check out their patreon
    Attached Files Attached Files
    Last edited by ghen; February 27th, 2021 at 13:14.

  2. #2
    Zacchaeus's Avatar
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    Do you have the authors permission to distribute his work?
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  3. #3
    yep, sorry. I knew I forgot something in the OP.

  4. #4
    Those are really nice spells from what I've seen so far. Thanks for making the conversion to FG!
    Check out my dark theme for FGU! Sir Motte's Magnificent Darkness!

  5. #5
    Yep, np. I wanted them in my new campaign so I sent the author a PM if they wanted me to publish the module for 'em. I would've done this regardless for my own use lol. Should be on track for a 1.0 release tomorrow.

  6. #6
    Quote Originally Posted by ghen View Post
    Yep, np. I wanted them in my new campaign so I sent the author a PM if they wanted me to publish the module for 'em. I would've done this regardless for my own use lol. Should be on track for a 1.0 release tomorrow.
    Great! Can't have enough spells for your players to choose from, right .
    Check out my dark theme for FGU! Sir Motte's Magnificent Darkness!

  7. #7
    File uploaded for the 1.0 release.

    Fantasy Module Parser hasn't completed formatting control yet, so I'll have to go back through and re-format everything. ETA next sunday.

  8. #8
    Awesome! Thanks a lot.
    Gonna have my hands full with translations to german for weeks!
    Check out my dark theme for FGU! Sir Motte's Magnificent Darkness!

  9. #9
    Updated to 2.0

    Formatting fixed for all spells.

    Remaining:

    Playtesting needed to see if FG is parsing the text correctly. That's it!

    If I get more permissions from the original author then I'll add more. For now, this mod is limited to spells.

  10. #10
    LordEntrails's Avatar
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    What rule system are these written for?

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