Thread: Adventure Modules Broken?
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June 27th, 2007, 10:31 #11Originally Posted by Griogre
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June 27th, 2007, 19:04 #12
Lesser Deity
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I use almost the same setup. I would suggest you export the home base as a module and only keep the characters in your "base" campaign. There is not much reason to have their home loaded if they are not there and then you can give it a Merge ID.
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