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  1. #31
    Ikael's Avatar
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    Quote Originally Posted by ChoTimberwolf View Post
    The Jackalope Foot doesn't work, if I equip it it shows [$GreatLuck] underneath it but resetting bennies still gives the standard 3, also the Jackalope gives 1 Benny for the wearer and GreatLuck would give 2?
    The reason is that $ABILITY effects support is only implemented in Combat Tracker. The plan is to implement it elsewhere as well and I decided to add that effect to items already although it is not supported yet. You will need to manage that manually until the implementation is done.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  2. #32
    Welcome back Ikael...I hope you are feeling well

  3. #33

    Join Date
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    Welcome back!

  4. #34

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    Welcome back Ikael, and thank you for adding ability effects! That will get used in my games.

  5. #35
    Hi Ikael and Welcome back!

    Any word on if the module is set as READ ONLY? And, if it has to be?

    Thanks for everything,
    Vaughn


    Quote Originally Posted by YamaShintaku View Post
    Hi. I am not able to unlock any images, nor NPCs in Deadlands WW. The lock icon says "Read Only." In other Savage Worlds games I can unlock and adjust gridlines. Any ideas why this would be happening only in Deadlands. Does anyone else have this issue?

    I know I can simply make a copy of individual items, but that is a pain when doing dozens of tiny adjustments...

    Is the module set to Read Only? Does it have to be?
    Ultimate License: Fantasy Grounds Unity
    Timezone: Eastern (GMT -4)
    Play Time: Prefer 6 p.m. Eastern, or later
    Playing and GM: Savage Worlds Adventure Edition / D&D 5e
    Discord: vripley#8567
    youtube.com/c/vaughnripley

  6. #36
    Ikael's Avatar
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    Quote Originally Posted by YamaShintaku View Post
    Hi Ikael and Welcome back!

    Any word on if the module is set as READ ONLY? And, if it has to be?

    Thanks for everything,
    Vaughn
    This is by the design like any other setting book. If you want to edit records found in DLWW modules, you need to make copy of it.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  7. #37
    Quote Originally Posted by Doswelk View Post
    Finished it waiting for QA
    Hi Kevin,

    Any word back on Q&A of Horror at Headstone Hill?

    Waiting with bated breath!

    -Vaughn
    Ultimate License: Fantasy Grounds Unity
    Timezone: Eastern (GMT -4)
    Play Time: Prefer 6 p.m. Eastern, or later
    Playing and GM: Savage Worlds Adventure Edition / D&D 5e
    Discord: vripley#8567
    youtube.com/c/vaughnripley

  8. #38
    Doswelk's Avatar
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    It is in QA, still.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  9. #39
    Heya - I'm about to run a DLWW campaign, working on prequel material for H@HH in FGU now. I'm a programmer by profession, and I'd love to help in any way I can. Not sure how the FGU model works in terms of folks adapting game systems to it or porting modules, etc. But if there's anything that I can learn to do that would help - I'm willing!

  10. #40
    Does anyone know if Blood Drive is in the works and if so the ETA? Thanks.
    Ultimate License: FGU / FGC
    Timezone: Eastern (GMT -5)
    Play Time: Saturday 6 pm - 9 pm
    GM: D&D 5e, Alien Cinematic Mode
    Discord: Mourngrimm
    #7368

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