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March 13th, 2021, 09:27 #31
The reason is that $ABILITY effects support is only implemented in Combat Tracker. The plan is to implement it elsewhere as well and I decided to add that effect to items already although it is not supported yet. You will need to manage that manually until the implementation is done.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
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March 13th, 2021, 15:22 #32
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Welcome back Ikael...I hope you are feeling well
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March 13th, 2021, 15:40 #33
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Welcome back!
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March 13th, 2021, 20:02 #34
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Welcome back Ikael, and thank you for adding ability effects! That will get used in my games.
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March 15th, 2021, 17:21 #35Ultimate License: Fantasy Grounds Unity
Timezone: Eastern (GMT -4)
Play Time: Prefer 6 p.m. Eastern, or later
Playing and GM: Savage Worlds Adventure Edition / D&D 5e
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March 22nd, 2021, 16:44 #36"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
Want to create SW NPCs quickly? Use SW NPC Maker extension!
Want to prove your dices are cursed or blessed? Try out SW Roll Statistics
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