5E Product Walkthrough Playlist
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  1. #71
    Quote Originally Posted by dustem View Post
    I'm confused on how to use this extension. Here's what I did:

    1. I created a new campaign with only this extension enabled. Only mods enabled were the DMG and PHB.
    2. I both drug an item over from Items and created a new item and added the fireball spell onto the action tab of that item.
    3. I then equipped the item.

    The result I get on the Actions tab of my character sheet is a new group with the title of whatever I had named the item, but there are no actions displayed. I am seeing an error on the console stating the below:
    Because the error is looking for a token, it looks you're using robs spell codings for that, which has options for spell tokens, which don't work for items (at least as implemented here). That's the only way I've been able to replicate that error.

    Otherwise to get the actions to appear on the character sheet, the bar always starts minimized. Just click on it to open it up.

  2. #72
    Quote Originally Posted by ScriedRaven View Post
    Otherwise to get the actions to appear on the character sheet, the bar always starts minimized. Just click on it to open it up.
    This was the issue. I didn't realize it started out minimized. Feel rather foolish. Thanks for the help!

  3. #73
    Quote Originally Posted by ScriedRaven View Post
    Because the error is looking for a token, it looks you're using robs spell codings for that, which has options for spell tokens, which don't work for items (at least as implemented here). That's the only way I've been able to replicate that error.

    Otherwise to get the actions to appear on the character sheet, the bar always starts minimized. Just click on it to open it up.
    Thanks again for being so active in helping out answering questions! Would I be correct in assuming that this is the extension in question? https://www.dmsguild.com/product/209...Coding--Spells
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  4. #74
    Quote Originally Posted by MeAndUnique View Post
    Would I be correct in assuming that this is the extension in question? https://www.dmsguild.com/product/209...Coding--Spells
    Yes, that is the one.

  5. #75
    Quote Originally Posted by dustem View Post
    Yes, that is the one.
    Cool, thanks. I'll reach out and see about getting the conflict resolved.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #76
    Quote Originally Posted by MeAndUnique View Post
    Thanks again for being so active in helping out answering questions! Would I be correct in assuming that this is the extension in question? https://www.dmsguild.com/product/209...Coding--Spells
    That is what it's conflicting with, but that's just a module that includes coding for other extensions, specifically this one, which adds tokens onto spells. So if you could get it so that the spell tokens show up for the items as well (no idea if that's even possible), then it would be how to solve it.

  7. #77
    Version 1.0.1 is pushed which should no longer have conflicts when used with Rob's Spell Effects. I have also reached out to DiabloBob to see about possibly supporting spell tokens within Kit'N'Kaboodle.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #78
    1.0.1 is working as expected. Thanks!

    I did have one suggestion. I notice that when you check a circle on the actions tab it sends a message to chat but the power is not activated. Likewise, if you cast the power the circle does not check off. This is not new but I thought I suggest tying the two together. That is if you check the circle or cast the power the other is auto resolved for you. I note that you do put a check in other circles if there is more than 1 charge and power listed. As it is now, I cast the power than check the circle to show I used it. No big deal.

    I use an ext called combat automation and it does this for everything on the actions tab but your powers, which is strange. I was hoping it would work but I assume it is the way things are coded that is causing it not to register as something to monitor and maintain.

    Either way, thank you for the work on this one. It is working great!

  9. #79
    I would also say the new Charges section is very nice! I noticed that the options are never and daily. Might it be possible to get rest as an option? I don't know how hard it would be to tie into the calendar to cover the "at dawn" or "at sunset" items, but that would also be cool.

    Thanks again!
    Last edited by nephranka; March 27th, 2021 at 21:33.

  10. #80
    Quote Originally Posted by nephranka View Post
    1.0.1 is working as expected. Thanks!

    I did have one suggestion. I notice that when you check a circle on the actions tab it sends a message to chat but the power is not activated. Likewise, if you cast the power the circle does not check off. This is not new but I thought I suggest tying the two together. That is if you check the circle or cast the power the other is auto resolved for you. I note that you do put a check in other circles if there is more than 1 charge and power listed. As it is now, I cast the power than check the circle to show I used it. No big deal.

    I use an ext called combat automation and it does this for everything on the actions tab but your powers, which is strange. I was hoping it would work but I assume it is the way things are coded that is causing it not to register as something to monitor and maintain.

    Either way, thank you for the work on this one. It is working great!
    This is on my radar to look at improvements. Presently I'd rather it always be manual rather than sometimes manual in the case of powers that require multiple charges, such as with a Staff of Fire.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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