5E Product Walkthrough Playlist
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  1. #291
    A number of users have requested to be able to toss a coin my way so I have created a page for them to do so and added a link to the first post. Please feel no obligation to do so though!
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #292
    Snagged this extension a while back but haven't had any cause to use it until recently. Confused on a few points and looking for clarification:

    Is it supposed to actually show the powers directly on the character sheets? All I'm getting is a new Power header labeled with the item name or whatever I put under "Display Group" but in weird black shadowed text, along with a link to the item/group.

    Is recharging supposed to actually recharge the items (as in, uncheck the circles)? There's a notification and dice roll in the chat box, which is certainly helpful. But it seems odd having to go and uncheck uses manually.

    What does the "Power Group" field do, if anything?

  3. #293
    Quote Originally Posted by Spyger View Post
    Snagged this extension a while back but haven't had any cause to use it until recently. Confused on a few points and looking for clarification:

    Is it supposed to actually show the powers directly on the character sheets? All I'm getting is a new Power header labeled with the item name or whatever I put under "Display Group" but in weird black shadowed text, along with a link to the item/group.

    Is recharging supposed to actually recharge the items (as in, uncheck the circles)? There's a notification and dice roll in the chat box, which is certainly helpful. But it seems odd having to go and uncheck uses manually.

    What does the "Power Group" field do, if anything?
    Yep, powers should show on the Actions tab; the group is collapsible in the same fashion as regular powers, by clicking on the group header and the alternative text coloring is the indication that the group is collapsed.

    Indeed recharging is supposed to uncheck the appropriate number boxed based on the roll. My best guess if that isn't working is that there is a conflict with another extension. I'd be happy to take a look at resolving it if you can identify which combination of two extensions causes the problem. Alternatively, if it is not a conflict, more details on how to reproduce this scenario in a clean campaign would be appreciated, since everything appears to be working as intended on my end.

    The Power Group field causes any actions on the item that are configured to use Power Group info (e.g. using a group DC instead of 8+Ability+Proficiency) to use the group of the same name from the character sheet when determining the value. This is primarily used for items that allow a spell caster to cast spells from the item using their own spellcasting attack bonus or DC, hence the default value of "Spells".

    Hope those answers help and I'm happy to go in more depth if that would be beneficial
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  4. #294
    Wow. I've been using FGU on a weekly basis for over a year and never knew about collapsible groups. Derp. Powers show up just fine.

    I managed to get recharging to work, but only via charges with rolls. If I set the power itself to Uses per Short/Long, that doesn't work. If I set Charges to Mode: Gain Single (checked), that doesn't work (maybe I'm just guessing completely wrong about what that line is supposed to do). But thanks to the Roll line functioning even without any dice, I think I can do whatever I need.

    Power Group sounds perfect for magic weapons, casting implements, or class-specific gear. I'm just dabbling with little Common trinkets from Icespire Peak right now, but I'm sure that feature will be useful later.

    Thanks for the quickly offered help!

  5. #295
    Quote Originally Posted by Spyger View Post
    Wow. I've been using FGU on a weekly basis for over a year and never knew about collapsible groups. Derp. Powers show up just fine.

    I managed to get recharging to work, but only via charges with rolls. If I set the power itself to Uses per Short/Long, that doesn't work. If I set Charges to Mode: Gain Single (checked), that doesn't work (maybe I'm just guessing completely wrong about what that line is supposed to do). But thanks to the Roll line functioning even without any dice, I think I can do whatever I need.

    Power Group sounds perfect for magic weapons, casting implements, or class-specific gear. I'm just dabbling with little Common trinkets from Icespire Peak right now, but I'm sure that feature will be useful later.

    Thanks for the quickly offered help!
    Glad it is working well enough for you to proceed! And thanks for the extra info about the parts that aren't working (which I can also see on my end); I'll see about getting those fixed.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #296
    Is there a way to either group items that are being added to the action tab, or turn that function off? For example, if I have a wand and a staff and a healing potion, put the wand and staff under a Magic Items group and a healing potion under a potions group with the rest of the potions. I have a player whose character is higher level with a bunch of spells and when you start adding individual items to the action tab it creates a really long list for them to scroll through, and I can not manipulate the items that this extension adds to the tab to manually group.

  7. #297
    Quote Originally Posted by meadegendar View Post
    Is there a way to either group items that are being added to the action tab, or turn that function off? For example, if I have a wand and a staff and a healing potion, put the wand and staff under a Magic Items group and a healing potion under a potions group with the rest of the potions. I have a player whose character is higher level with a bunch of spells and when you start adding individual items to the action tab it creates a really long list for them to scroll through, and I can not manipulate the items that this extension adds to the tab to manually group.
    Certainly, that is what the Display Group field on toward the bottom of an item's Actions tab is for.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #298
    Yeah, but for some reason, when KNK adds the items to the tab, it does not show the grouping for those items. I had to turn off the extension and manually adjust the items to the groups. FYI, I am using MNM Character Sheet tweak and effects. Trying to upload screenshot, and it won't let me.
    Last edited by meadegendar; May 30th, 2022 at 13:46.

  9. #299
    Hi, I have this error now when loading Kit'N'Kaboodle v2.6.0:

    Code:
    [ERROR]  Script execution error: [string "scripts/manager_item_power.lua"]:43: attempt to call field 'addTimeChangeFunction' (a nil value)
    Any idea what would be causing this?

  10. #300
    Quote Originally Posted by Naurthoron View Post
    Hi, I have this error now when loading Kit'N'Kaboodle v2.6.0:

    Code:
    [ERROR]  Script execution error: [string "scripts/manager_item_power.lua"]:43: attempt to call field 'addTimeChangeFunction' (a nil value)
    Any idea what would be causing this?
    I think this is tied to the clock adjuster ext and you need the newest version of it as well. I assume you are using it.

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