PF2E Playlist
Page 3 of 15 First 1234513 ... Last
  1. #21
    It does looked to be fixed.

    Side note: I was testing this and forgot I had another ext loaded (that I am also testing) and they seem to have a conflict as well. I did post in the clock adjustment thread already.
    Attached Images Attached Images

  2. #22
    Quote Originally Posted by nephranka View Post
    It does looked to be fixed.

    Side note: I was testing this and forgot I had another ext loaded (that I am also testing) and they seem to have a conflict as well. I did post in the clock adjustment thread already.
    Could you share some steps to reproduce that error? I'm not very familiar with the other extension.
    My creations: https://github.com/MeAndUnique/FantasyGrounds
    Discord: MeAndUnique#6805

  3. #23
    No worries. The latest update from the clock adjustment ext fixed the conflict. I did have another question for you.

    I was creating magic items with powers (potion of water breathing) and I noticed that even if the item is unidentified the power is still visible and in effect giving you the ID. Attached is a screenshot from the player side of the the item. Is there a way to hide the actions tab until it is identified?
    Attached Images Attached Images

  4. #24
    Quote Originally Posted by nephranka View Post
    No worries. The latest update from the clock adjustment ext fixed the conflict. I did have another question for you.

    I was creating magic items with powers (potion of water breathing) and I noticed that even if the item is unidentified the power is still visible and in effect giving you the ID. Attached is a screenshot from the player side of the the item. Is there a way to hide the actions tab until it is identified?
    Sorry, I completely overlooked that. I'll work a fix in to the next update.
    My creations: https://github.com/MeAndUnique/FantasyGrounds
    Discord: MeAndUnique#6805

  5. #25
    How about an area on items for DM notes, say for cursed items?
    Last edited by ghen; February 22nd, 2021 at 17:42.

  6. #26
    Thanks!

    I found another conflict. I was testing Auras, ongoing saves, advanced effects and KitNKaboodle (see below).

    [2/22/2021 3:52:38 PM] EXTENSION: Extension (5E - Kit'N'Kaboodle) loaded.
    [2/22/2021 3:52:38 PM] EXTENSION: Advanced Effects - 5E v4.8\rby Celestian, 2017-2020
    [2/22/2021 3:52:38 PM] EXTENSION: Roboto Font Extension v1.1
    [2/22/2021 3:52:38 PM] EXTENSION: Ongoing Save Effects - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
    [2/22/2021 3:52:38 PM] EXTENSION: Aura Effects - Extension v0.4\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
    [2/22/2021 3:52:38 PM] MEASURE: LOAD - PART 2 - 18.8501226
    [2/22/2021 3:52:49 PM] [ERROR] Handler error: [string "scripts/manager_effect.lua"]:579: attempt to concatenate a nil value

    When the target fails the save it should apply the incapacitate condition but instead throws this error. When I unload KitNKaboddle, it works (see screen shot attached). When the ongoing saves ext is just doing damage and not conditions, it works fine.

    This is a clean 5e build with the above ext loaded.

    Here is the ongoing extension:
    https://www.dmsguild.com/product/312...g-Save-Effects

    The others are on the forum.
    https://www.fantasygrounds.com/forum...E-Aura-Effects
    https://www.fantasygrounds.com/forum...cs-characters)

    If I had to guess I would say it is in the ongoing ext where the conflict is.
    Attached Images Attached Images

  7. #27
    Quote Originally Posted by ghen View Post
    How about an area on items for DM notes, say for cursed items?
    I'll give some thought as to whether that's UX I want to take on. In the meantime a trick I use for that sort of thing is to include a link to a Story (or Note) in the Item description. I'll use link text of something like "Secret secrets are so fun!" and then don't share the Story with the players. Best when used liberally, not just for cursed or otherwise surprising items.
    My creations: https://github.com/MeAndUnique/FantasyGrounds
    Discord: MeAndUnique#6805

  8. #28
    Quote Originally Posted by nephranka View Post
    Thanks!

    I found another conflict. I was testing Auras, ongoing saves, advanced effects and KitNKaboodle (see below).

    [2/22/2021 3:52:38 PM] EXTENSION: Extension (5E - Kit'N'Kaboodle) loaded.
    [2/22/2021 3:52:38 PM] EXTENSION: Advanced Effects - 5E v4.8\rby Celestian, 2017-2020
    [2/22/2021 3:52:38 PM] EXTENSION: Roboto Font Extension v1.1
    [2/22/2021 3:52:38 PM] EXTENSION: Ongoing Save Effects - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
    [2/22/2021 3:52:38 PM] EXTENSION: Aura Effects - Extension v0.4\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
    [2/22/2021 3:52:38 PM] MEASURE: LOAD - PART 2 - 18.8501226
    [2/22/2021 3:52:49 PM] [ERROR] Handler error: [string "scripts/manager_effect.lua"]:579: attempt to concatenate a nil value

    When the target fails the save it should apply the incapacitate condition but instead throws this error. When I unload KitNKaboddle, it works (see screen shot attached). When the ongoing saves ext is just doing damage and not conditions, it works fine.

    This is a clean 5e build with the above ext loaded.

    Here is the ongoing extension:
    https://www.dmsguild.com/product/312...g-Save-Effects

    The others are on the forum.
    https://www.fantasygrounds.com/forum...E-Aura-Effects
    https://www.fantasygrounds.com/forum...cs-characters)

    If I had to guess I would say it is in the ongoing ext where the conflict is.
    If you have a chance to verify the error with only Ongoing Save Effects and Kit'N'Kaboodle loaded it would be greatly appreciated.
    My creations: https://github.com/MeAndUnique/FantasyGrounds
    Discord: MeAndUnique#6805

  9. #29
    I was able to confirm it is indeed between this and Ongoing saves.

    [2/22/2021 4:57:10 PM] RULESET: Core RPG ruleset (v2021-02-01) for Fantasy Grounds
    Copyright 2021 Smiteworks USA, LLC
    [2/22/2021 4:57:10 PM] EXTENSION: Extension (5E - Kit'N'Kaboodle) loaded.
    [2/22/2021 4:57:10 PM] EXTENSION: Ongoing Save Effects - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
    [2/22/2021 4:57:10 PM] MEASURE: LOAD - PART 2 - 17.811778
    [2/22/2021 4:59:47 PM] [ERROR] Handler error: [string "scripts/manager_action_save.lua"]:387: attempt to concatenate a nil value
    [2/22/2021 4:59:51 PM] [ERROR] Handler error: [string "scripts/manager_effect.lua"]:579: attempt to concatenate a nil value
    Last edited by nephranka; February 22nd, 2021 at 22:04.

  10. #30
    Quote Originally Posted by nephranka View Post
    I was able to confirm it is indeed between this and Ongoing saves.

    [2/22/2021 4:57:10 PM] RULESET: Core RPG ruleset (v2021-02-01) for Fantasy Grounds
    Copyright 2021 Smiteworks USA, LLC
    [2/22/2021 4:57:10 PM] EXTENSION: Extension (5E - Kit'N'Kaboodle) loaded.
    [2/22/2021 4:57:10 PM] EXTENSION: Ongoing Save Effects - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
    [2/22/2021 4:57:10 PM] MEASURE: LOAD - PART 2 - 17.811778
    [2/22/2021 4:59:47 PM] [ERROR] Handler error: [string "scripts/manager_action_save.lua"]:387: attempt to concatenate a nil value
    [2/22/2021 4:59:51 PM] [ERROR] Handler error: [string "scripts/manager_effect.lua"]:579: attempt to concatenate a nil value
    Thank you! I've sent a message to the developer to begin the process of resolving the conflict.
    My creations: https://github.com/MeAndUnique/FantasyGrounds
    Discord: MeAndUnique#6805

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in