5E Character Create Playlist
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  1. #271

  2. #272
    I love this extension. However recently I have noticed that inventory weight for NPCs is no longer being calculated, where it did so previously. I tested it in a completely clean 5e campaign with no extensions other than Kit'N'Kaboodle loaded, with the same error. I have some NPCs in an ongoing campaign who show the weight of the inventory they had on them, but it does not change when I add or remove items now, it is stuck at what it was previously when it was working.
    KitNKaboodleScreenshot032422.png

  3. #273
    Quote Originally Posted by Alexander Red View Post
    I love this extension. However recently I have noticed that inventory weight for NPCs is no longer being calculated, where it did so previously. I tested it in a completely clean 5e campaign with no extensions other than Kit'N'Kaboodle loaded, with the same error. I have some NPCs in an ongoing campaign who show the weight of the inventory they had on them, but it does not change when I add or remove items now, it is stuck at what it was previously when it was working.
    KitNKaboodleScreenshot032422.png
    Thanks for reporting. It appears that some of the recent ruleset updates have much more solidly locked the built-in logic to only applying to characters. I'll certainly look at addressing this, though unfortunately it won't be a quick fix to keep up with the updates.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  4. #274
    Just released v2.5.2, which is updated to work with the latest version of Clock Adjuster on the Forge as well as fixes NPC encumbrance calculations.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  5. #275

  6. #276
    Fantastic work, definitely one of my favorite extensions by far.
    I seem to be running into a problem when using this with automatic save advantage however, whenever I attempt to view and manage action tabs the console comes up with an error message. Fortunately, it doesn't seem to be breaking anything but it is a bit bothersome to see the console pop up so many times. Any suggestions as to how I might resolve this problem in any way? Thank you in advance.
    errormessage.png

  7. #277

  8. #278
    Quote Originally Posted by FGUDM View Post
    Fantastic work, definitely one of my favorite extensions by far.
    I seem to be running into a problem when using this with automatic save advantage however, whenever I attempt to view and manage action tabs the console comes up with an error message. Fortunately, it doesn't seem to be breaking anything but it is a bit bothersome to see the console pop up so many times. Any suggestions as to how I might resolve this problem in any way? Thank you in advance.
    errormessage.png
    Kent is aware of the error and has a potential solution in mind. He indicated that he hopes to have a fix out soon.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #279
    Quote Originally Posted by MeAndUnique View Post
    Kent is aware of the error and has a potential solution in mind. He indicated that he hopes to have a fix out soon.
    Awesome, thanks for letting me know! And ditto to what MrDDT said, really loving this extension so far!

  10. #280
    I've noticed there seems to be an issue with Kit'n'kaboodle throwing exceptions when I edit an item power that restores hit points (like a potion of healing for example). As soon as I add a power that has a Heal associated with it, it throws an exception. I have to assume this is related to Constitutional Amendments, since i'm not sure what else would cause it.

    Capture.JPG

    If this is a known bug, please ignore me - but I'd appreciate any pointers, if there is a patch for this that already exists or if there's just nothing I can do about it. It doesn't seem to actually cause any problems, it's just an eyesore.
    Cheers

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