5E Product Walkthrough Playlist
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  1. #231
    Can you take a screen grab of how you have your wand set up?

  2. #232
    Quote Originally Posted by Leprekorn View Post
    Can you take a screen grab of how you have your wand set up?
    As soon as you asked me to take a photo of the set up, I realised that I'd done everything except to place the spell onto the wand in the action menu.

    Thank you!!!

  3. #233

  4. #234
    Quote Originally Posted by Hjorimir View Post
    I'm getting the following error when a player clicks the final charge on an item: [ERROR] Unknown special message type received. (rolldischargeditem)

    Now, if I click the final charge (as the DM) without the player being connected to the server, it works just fine. I attached a snapshot from the DM's view. The second the player who owns the character connects, clicking the button starts to report the name of the power (as opposed to making the discharge check roll).

    If I click on a different PC for another player who isn't connected, it will work just fine (while the one that is connected fails to work properly). I'm at a loss here.
    Sorry for the inconvenience. I have a potential fix ready on the dev branch in GitHub, though I'm away from home for the holidays so I can't test it presently. Feel free to give the dev version a go if you'd like, otherwise I'll verify it and push to the Forge next week.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  5. #235
    Thank you so much, @MeAndUnique! Next week should be fine. I hope you and yours have a wonderful holiday!

  6. #236
    Version 2.3.0 is live:
    Fixes the bug with rolling for discharged items when the owning player is connected.
    Adds an Actions tab to spells, class features, ancestral traits, feats, and character abilities.
    Allows more fine grained control over the mode in which an item periodically recharges. By default now items will only Gain charges, so negative results of the roll will be treated as a zero. Additionally items may be configured to Lose charges equal to the roll, or to Change by the roll, positive or negative. Lastly, the is a Single checkbox, which will result in only a single roll even if the item has a count greater than 1 in the character's inventory.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  7. #237
    So, 2.3.0 only partially fixes the bug for discharged items rolled when the owning player is connected.
    From my testing, I can (as the DM) click the final charge of an item to force the recharge reroll. However, the owning player cannot. Clicking the final charge of the item only reports the name of the power to the chat window, but no discharge roll is made.

  8. #238
    Here's a snapshot for reference. You can see the reports of Allanon (the owning player) clicking the final charge on the wand and there's no roll. When the DM clicks the final charge, the DISCHARGE roll is made.
    Attached Images Attached Images

  9. #239
    Version 2.4.0 is live, in addition to ensuring that players can properly discharge and roll for their own items, it adds the ability to drag and drop actions by dragging from the magnifying glass that opens the action editor. This allows re-ordering of actions within a power, or duplicating the action within a power by holding Ctrl during the drag. Additionally, actions may be copied from one power to another, or moved if Shift is held during the drag. Lastly, a radial menu option to switch to multiple powers has been added to the actions tab for abilities, class features, ancestral traits, and feats.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #240
    Can confirm this new build fixed the issue. Thanks so much, MeAndUnique!

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