Thread: 5E - Kit'N'Kaboodle
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September 7th, 2021, 02:43 #211
It was option B I was looking at. I have a player in this situation but now you say that, it makes perfect sense as I have not seen this before.
The strange thing is when I tried my testing campaign I can not reproduce it. So maybe it is left over code in the db from back when we had the other attunment ext that got replaced in the FGU code. So it sees this item as being attuned when it is not. Time to take a look into the db!
Sorry for the false alarm.
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September 7th, 2021, 07:35 #212My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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September 7th, 2021, 10:40 #213
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September 11th, 2021, 22:26 #214
Version 2.1.0 is live with an added option to delete destroyed items, a fixed counter graphic bug, and added support for item powers with uses independent of the item's charges.
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September 12th, 2021, 13:34 #215
And v2.1.1, to fix a couple of bugs from 2.1.0
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September 12th, 2021, 14:55 #216
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September 12th, 2021, 16:41 #217
Version 2.1.2 is out with another fix for a small graphical bug in which multiline item power names would collide with their action contents. Sorry for the rapid fire changes, hopefully it'll be good for a while now.
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October 1st, 2021, 17:09 #218
- Join Date
- Sep 2017
- Posts
- 29
Anyone know what's wrong with me?
I keep getting this error.
Script Execution Error: [string "scripts/manager_item_power.lua"]:457: attempt to index global 'CharAttunementManager' (a nil value)
It's when equipping or unequipping items...
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October 1st, 2021, 18:03 #219
CharAttunementManager is provided by the 5E ruleset for managing character attunement. As such the primary reasons I can think of for this error are as follows:
- An extension is deleting the manager. I don't know if this is even possible though.
- The local copy of the 5E ruleset is out of date, perhaps it was unzipped at some point to look at the code.
- Kit'N'Kaboodle is being used outside the 5E ruleset. It'd actually be pretty cool to learn that it largely just works in other systems, as I honestly wouldn't expect that to be the case.
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November 9th, 2021, 07:00 #220
Just released version 2.1.3 which adds support for defining actions on item templates which can the be used in the item forge to create new items. Presently, in the event of the item forge encountering multiple sources of charges when creating a new item, it will use the charge information from the first source.
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