Thread: 5E - Kit'N'Kaboodle
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July 4th, 2021, 22:53 #161
Just released version 2.0.1 which addresses the previously mentioned error as well as adds messages when items are destroyed upon discharge.
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July 5th, 2021, 07:22 #162
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Would it be possible to have multiple power groups within a single item? Let's say, for an item that had 5 charges that were used to cast spells, but also had an ability that could be used twice per long rest? Currently there's no way to separate these effects from the same pool of charges, unless I'm missing something (in which case please do let me know!)
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July 5th, 2021, 17:55 #163My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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July 5th, 2021, 20:22 #164
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I'm mostly considering custom items or powers, but some examples of what I'm talking about are items like the Staff of the Magi, Staff of Thunder and Lightning, or really any artifact with a random beneficial quality.
In the case of the staff of the magi it has charges that let it cast spells, but also many "at will" spells which it would be convenient to not have disappear from the list when the charges are used (if there's already a way to have some features not disappear with the charges I've missed it). The Staff of Thunder and Lightning has one use of either its "lightning" or "thunder" features per rest, but also one separate use of "thunder and lightning" that would be good to track separately.
The artifact is perhaps the biggest example. Most artifacts have a short/long rest feature, but also let you roll for various properties. You can roll the "lets you cast a spell once per long rest. If you do roll 1d6. On a result of 1-5 it is expended, but on a result of 6 it is not" option, which the Kit'n'Kaboodle functionality for auto-rolling would be really good for (like, in having an option where on a roll of 1 or 6 it doesn't expend), but only if it was tracked and parsed separately from its other features.
EDIT: The instruments of the bards are another example of how it might be useful to have effects with independent charges, since they all have spells that can only be cast once per day each rather than use a unified pool of charges.Last edited by BlazingAzureCrow; July 6th, 2021 at 20:43.
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July 7th, 2021, 19:45 #165
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July 12th, 2021, 20:02 #166
Just released version 2.0.2 which fixes a bug preventing items from properly recharging at times other than dawn.
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July 14th, 2021, 14:26 #167
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Getting a error if i try to equip a item, like a wand
errot.png
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July 14th, 2021, 15:49 #168
Looks like there are a handful of other extensions, so the first step would be to check if its a compatibility issue. If so, I'd be happy to take a look and either resolve the problem or reach out to the other dev. If it turns out not to be an issue of compatibility with another extension, I would appreciate if you could provide more detailed steps to reproduce the problem.
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July 14th, 2021, 16:12 #169
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Ty for helping me out, i made a fresh campaign with only this ext., clock adjuster and equiped effects, if i equiped a magic axe there was no problem, magic armor no problem but when i equip a wand i get the error again
error 2.jpg
first one was when i tried to equip the magic missile one, second when i tried the firball one
With only this ext. Nothing happens at all, it doesn't show up anywhere.Last edited by kidmesphito; July 14th, 2021 at 16:21.
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July 14th, 2021, 16:22 #170My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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