5E Character Create Playlist
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  1. #151
    Quote Originally Posted by MeAndUnique View Post
    Version 2.0 is live with support for configuring what happens when an item is fully discharged, whether it is destroyed (decrement item count in inventory) for consumables. Or a die rolled to determine if it is destroyed, or even recharged. Of course it is an option to have nothing happen as well. Additionally, the ability to configure the number of charges used upon activation of each power has been added. Action buttons have been added next to power names for items on the action tab. Last, a right click option has been added to move an item group under weapons on the action tab, for items that get used frequently.
    Edit: I need a power before it shows up on the actions tab. This was user error.
    Last edited by nephranka; June 25th, 2021 at 21:52.

  2. #152
    Quote Originally Posted by dbachen View Post
    TYVM for your continued hard work on this. You added the new version to the release list at the bottom of the first post, but the first line still has the old 1.3.1 listed as current.
    Woops, thanks for pointing that out
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  3. #153
    I also note that the item stays in inventory just zeroed out. Any way to make an option to also remove it from the inventory? Additionally, the recharge only has long and short rest. Is there a way to get back dawn and dusk? Finally, a message indicating a roll was made that resulted in the loss of the item would be helpful.
    Last edited by nephranka; June 25th, 2021 at 22:45.

  4. #154
    Quote Originally Posted by nephranka View Post
    I also note that the item stays in inventory just zeroed out. Any way to make an option to also remove it from the inventory? Additionally, the recharge only has long and short rest. Is there a way to get back dawn and dusk? Finally, a message indicating a roll was made that resulted in the loss of the item would be helpful.
    In order:
    Yeah, that's possible, though I'm making someone else field the "my player accidentally clicked the last charge and now I have to remake the item" complaints
    That is still working just fine in all of my tests so long as Clock Adjuster is loaded.
    Yeah, I can look at adding a clear indication for that.

    I don't have a concrete timeline for when the next update will come out, but I'll address these in it.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  5. #155
    Thanks!

    I figure for the first one would be create an option (in the settings) that would allow those of us who would want that and default to normal behavior for others.
    When I cycle in the recharge selection I only had never, long and short options no dawn or dusk options.
    Thanks!

    Edit: I see the dawn/dusk option now. Sorry for the confusion. None of this is urgent just random feedback.
    Attached Images Attached Images
    Last edited by nephranka; June 26th, 2021 at 01:10.

  6. #156
    Hi,

    my special weapon have the following:

    This staff has 6 charges and regains 1d6 charge at dawn. While holding the staff, you can expend a number of charges to cast the following spells:

    1 charge: shield

    2 charges: barkskin

    spell.png

    i'm note sur how to code it to have barskin use 2 charges

    thanks for your help

  7. #157
    Quote Originally Posted by plap3014 View Post
    Hi,

    my special weapon have the following:

    This staff has 6 charges and regains 1d6 charge at dawn. While holding the staff, you can expend a number of charges to cast the following spells:

    1 charge: shield

    2 charges: barkskin

    spell.png

    i'm note sur how to code it to have barskin use 2 charges

    thanks for your help
    Right now you have it set up with one power containing three effect actions. Charge use is configured per power, so you'd need to set up the spells as distinct powers.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #158
    My group really liked the ability to move things up to the weapons section of the actions tab. I would have liked it more if they could arrange them in any order instead of alphabetical but this was a win none the less. Everything else seems to be working.

    Great work!

  9. #159
    Getting a script error when working with an item that has a power attached.
    I thought it was an interaction with Equipped Effects or Automatic Effects, but as I was putting in the steps here for you, I eliminated them from the fix by a) making sure my item name didn't match a spell b) adding powers that were from PHB and not AE

    -Magic item (not ID), no powers attached, dragged to character sheet. Works fine.
    -Made copy of item for testing. Added a power. Just 1 for testing, animal friendship (error happens with any number of powers or different powers, this is just a test spell)
    SS2.png
    -Drag to character sheet
    [7/3/2021 12:25:43 PM] [ERROR] Script execution error: [string "campaign/scripts/item_power.lua"]:30: attempt to index a nil value
    Attached Images Attached Images

  10. #160
    Quote Originally Posted by dbachen View Post
    Getting a script error when working with an item that has a power attached.
    I thought it was an interaction with Equipped Effects or Automatic Effects, but as I was putting in the steps here for you, I eliminated them from the fix by a) making sure my item name didn't match a spell b) adding powers that were from PHB and not AE

    -Magic item (not ID), no powers attached, dragged to character sheet. Works fine.
    -Made copy of item for testing. Added a power. Just 1 for testing, animal friendship (error happens with any number of powers or different powers, this is just a test spell)
    SS2.png
    -Drag to character sheet
    [7/3/2021 12:25:43 PM] [ERROR] Script execution error: [string "campaign/scripts/item_power.lua"]:30: attempt to index a nil value
    I can confirm this error with only this ext loaded.
    Attached Images Attached Images

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