Thread: 5E - Kit'N'Kaboodle
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June 25th, 2021, 21:48 #151
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June 25th, 2021, 22:10 #152My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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June 25th, 2021, 22:42 #153
I also note that the item stays in inventory just zeroed out. Any way to make an option to also remove it from the inventory? Additionally, the recharge only has long and short rest. Is there a way to get back dawn and dusk? Finally, a message indicating a roll was made that resulted in the loss of the item would be helpful.
Last edited by nephranka; June 25th, 2021 at 22:45.
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June 26th, 2021, 00:01 #154
In order:
Yeah, that's possible, though I'm making someone else field the "my player accidentally clicked the last charge and now I have to remake the item" complaints
That is still working just fine in all of my tests so long as Clock Adjuster is loaded.
Yeah, I can look at adding a clear indication for that.
I don't have a concrete timeline for when the next update will come out, but I'll address these in it.My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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June 26th, 2021, 00:46 #155
Thanks!
I figure for the first one would be create an option (in the settings) that would allow those of us who would want that and default to normal behavior for others.
When I cycle in the recharge selection I only had never, long and short options no dawn or dusk options.
Thanks!
Edit: I see the dawn/dusk option now. Sorry for the confusion. None of this is urgent just random feedback.Last edited by nephranka; June 26th, 2021 at 01:10.
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June 26th, 2021, 17:04 #156
- Join Date
- Apr 2015
- Posts
- 99
Hi,
my special weapon have the following:
This staff has 6 charges and regains 1d6 charge at dawn. While holding the staff, you can expend a number of charges to cast the following spells:
1 charge: shield
2 charges: barkskin
spell.png
i'm note sur how to code it to have barskin use 2 charges
thanks for your help
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June 26th, 2021, 17:10 #157My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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June 28th, 2021, 13:38 #158
My group really liked the ability to move things up to the weapons section of the actions tab. I would have liked it more if they could arrange them in any order instead of alphabetical but this was a win none the less. Everything else seems to be working.
Great work!
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July 3rd, 2021, 17:27 #159
- Join Date
- Nov 2019
- Posts
- 129
Getting a script error when working with an item that has a power attached.
I thought it was an interaction with Equipped Effects or Automatic Effects, but as I was putting in the steps here for you, I eliminated them from the fix by a) making sure my item name didn't match a spell b) adding powers that were from PHB and not AE
-Magic item (not ID), no powers attached, dragged to character sheet. Works fine.
-Made copy of item for testing. Added a power. Just 1 for testing, animal friendship (error happens with any number of powers or different powers, this is just a test spell)
SS2.png
-Drag to character sheet
[7/3/2021 12:25:43 PM] [ERROR] Script execution error: [string "campaign/scripts/item_power.lua"]:30: attempt to index a nil value
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July 3rd, 2021, 18:06 #160
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