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  1. #31
    Thank you!

    Once the powers tab is hidden until identified, I will be in business. I really like this ext. It helps with items so I can give characters the powers without slowing down the game. Great work!

  2. #32
    Quote Originally Posted by nephranka View Post
    Thank you!

    Once the powers tab is hidden until identified, I will be in business. I really like this ext. It helps with items so I can give characters the powers without slowing down the game. Great work!
    Check out version 0.4
    Also, thanks; I'm glad it helps!
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  3. #33
    The identify issue has been resolved! Still have the error with ongoing saves but I figure that will take you a little longer. Thanks!

    [ERROR] Handler error: [string "scripts/manager_effect.lua"]:579: attempt to concatenate a nil value

  4. #34
    Quote Originally Posted by nephranka View Post
    The identify issue has been resolved! Still have the error with ongoing saves but I figure that will take you a little longer. Thanks!

    [ERROR] Handler error: [string "scripts/manager_effect.lua"]:579: attempt to concatenate a nil value
    Can you give me an example of this error? I'm not having this issue with on going saves.

  5. #35
    Sure.
    In this case the effect on the vampire is: SAVEO: CON DC 17 (M); SAVEEFF: Incapacitated
    On its turn the save is rolled and the output to chat is missing the normal details but it does know the DC and if it fails it applies the effect and throws this error (screenshot 1).

    [2/24/2021 5:37:33 AM] RULESET: Core RPG ruleset (v2021-02-01) for Fantasy Grounds
    Copyright 2021 Smiteworks USA, LLC
    [2/24/2021 5:37:33 AM] EXTENSION: Roboto Font Extension v1.1
    [2/24/2021 5:37:33 AM] EXTENSION: Extension (5E - Kit'N'Kaboodle) loaded.
    [2/24/2021 5:37:33 AM] EXTENSION: Ongoing Save Effects - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
    [2/24/2021 5:37:34 AM] MEASURE: LOAD - PART 2 - 17.875551
    [2/24/2021 5:38:46 AM] [ERROR] Handler error: [string "scripts/manager_action_save.lua"]:387: attempt to concatenate a nil value

    If I change it to : SAVEO: CON DC 17 (M); SAVEDMG: 1d8 force, the damage is applied and an error is thrown. The save details are also missing.

    Without this ext loaded, this is the output (screenshot2).

    It looks like something is interfering with the part of the code that sends:
    "Save [15][vs. DC 17] -> [for Vampire] [FAILURE]
    Effect ['Incapacitated'] -> [to Vampire]"

    out to the chat.

    I hope this helps. Thanks!
    Attached Images Attached Images

  6. #36
    Quote Originally Posted by nephranka View Post
    Sure.
    In this case the effect on the vampire is: SAVEO: CON DC 17 (M); SAVEEFF: Incapacitated
    On its turn the save is rolled and the output to chat is missing the normal details but it does know the DC and if it fails it applies the effect and throws this error (screenshot 1).

    [2/24/2021 5:37:33 AM] RULESET: Core RPG ruleset (v2021-02-01) for Fantasy Grounds
    Copyright 2021 Smiteworks USA, LLC
    [2/24/2021 5:37:33 AM] EXTENSION: Roboto Font Extension v1.1
    [2/24/2021 5:37:33 AM] EXTENSION: Extension (5E - Kit'N'Kaboodle) loaded.
    [2/24/2021 5:37:33 AM] EXTENSION: Ongoing Save Effects - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
    [2/24/2021 5:37:34 AM] MEASURE: LOAD - PART 2 - 17.875551
    [2/24/2021 5:38:46 AM] [ERROR] Handler error: [string "scripts/manager_action_save.lua"]:387: attempt to concatenate a nil value

    If I change it to : SAVEO: CON DC 17 (M); SAVEDMG: 1d8 force, the damage is applied and an error is thrown. The save details are also missing.

    Without this ext loaded, this is the output (screenshot2).

    It looks like something is interfering with the part of the code that sends:
    "Save [15][vs. DC 17] -> [for Vampire] [FAILURE]
    Effect ['Incapacitated'] -> [to Vampire]"

    out to the chat.

    I hope this helps. Thanks!
    Thanks for the info. Extension conflicts do tend to take a bit longer to resolve since they require coordinating with another dev.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  7. #37
    Quote Originally Posted by nephranka View Post
    Sure.
    In this case the effect on the vampire is: SAVEO: CON DC 17 (M); SAVEEFF: Incapacitated
    On its turn the save is rolled and the output to chat is missing the normal details but it does know the DC and if it fails it applies the effect and throws this error (screenshot 1).

    [2/24/2021 5:37:33 AM] RULESET: Core RPG ruleset (v2021-02-01) for Fantasy Grounds
    Copyright 2021 Smiteworks USA, LLC
    [2/24/2021 5:37:33 AM] EXTENSION: Roboto Font Extension v1.1
    [2/24/2021 5:37:33 AM] EXTENSION: Extension (5E - Kit'N'Kaboodle) loaded.
    [2/24/2021 5:37:33 AM] EXTENSION: Ongoing Save Effects - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
    [2/24/2021 5:37:34 AM] MEASURE: LOAD - PART 2 - 17.875551
    [2/24/2021 5:38:46 AM] [ERROR] Handler error: [string "scripts/manager_action_save.lua"]:387: attempt to concatenate a nil value

    If I change it to : SAVEO: CON DC 17 (M); SAVEDMG: 1d8 force, the damage is applied and an error is thrown. The save details are also missing.

    Without this ext loaded, this is the output (screenshot2).

    It looks like something is interfering with the part of the code that sends:
    "Save [15][vs. DC 17] -> [for Vampire] [FAILURE]
    Effect ['Incapacitated'] -> [to Vampire]"

    out to the chat.

    I hope this helps. Thanks!
    I'm able to reproduce this, not sure what is causing it. For sure KitNKaboodle is conflicting with it throwing and error.

  8. #38
    Quote Originally Posted by MeAndUnique View Post
    Thanks for the info. Extension conflicts do tend to take a bit longer to resolve since they require coordinating with another dev.
    No worries. Thanks!

  9. #39
    Quote Originally Posted by MrDDT View Post
    I'm able to reproduce this, not sure what is causing it. For sure KitNKaboodle is conflicting with it throwing and error.
    Thank you for the verify!

  10. #40
    Just pushed up version 0.4.1 to fix a bug with item power resolution. While I still haven't heard back from the developer of Ongoing Save Effects, there is a small chance that this bug fix addresses that conflict as well.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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