STAR TREK 2d20
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  1. #181
    I apologize if I've missed it but I've tried looking through the thread here and I can't seem to find what the 'Power Group' box is for. I see that 'Display Group' sets the title for the group it goes under but I'm not seeing anything change when I set the 'Power Group'.

  2. #182
    Quote Originally Posted by miked2681 View Post
    I apologize if I've missed it but I've tried looking through the thread here and I can't seem to find what the 'Power Group' box is for. I see that 'Display Group' sets the title for the group it goes under but I'm not seeing anything change when I set the 'Power Group'.
    That allows the item's powers to calculate DCs, damage, etc based on the group on the user's actions tab. This is most commonly relevant for items that cast spells with the users spellcasting DC.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  3. #183
    Quote Originally Posted by MeAndUnique View Post
    That allows the item's powers to calculate DCs, damage, etc based on the group on the user's actions tab. This is most commonly relevant for items that cast spells with the users spellcasting DC.
    Ah, good to know! Thanks for the answer.

  4. #184
    Had a couple of my players get this error last session.

    Handler error: [string "scripts/manager_item_power.lua"]:455: attempt to index local 'nodeGroups' (a nil value)

  5. #185
    Quote Originally Posted by rhagelstrom View Post
    Had a couple of my players get this error last session.

    Handler error: [string "scripts/manager_item_power.lua"]:455: attempt to index local 'nodeGroups' (a nil value)
    Mine were getting this error as well. As a work-around, I was able to add an action to an item and remove it again for each player character which was causing that issue and it resolved itself.

    On an entirely unrelated note, when I add actions to the item, even when I paste in the text from spells which FGU successfully parses into Actions (e.g. the little buttons you can click to roll things, etc), no such buttons appear for the abilities on the item. Here is a screenshot to illustrate what I mean.
    kit-kaboodle-question2.png

    The top section shows the rollable damage action that was generated when the spell was added to the sheet normally. The bottom section shows the actions which were added via the item, and their lack of rollable action buttons. Is this expected or am I missing something?
    Attached Images Attached Images

  6. #186
    Edited
    Last edited by Leprekorn; August 5th, 2021 at 19:02. Reason: Double pist

  7. #187
    Can you show the effects in the ring of shooting stars in the inventory page?

  8. #188
    Quote Originally Posted by rhagelstrom View Post
    Had a couple of my players get this error last session.

    Handler error: [string "scripts/manager_item_power.lua"]:455: attempt to index local 'nodeGroups' (a nil value)
    Sorry for the delay in response, just recently got home from vacation. Unfortunately, this is one of the situations where the line number of the code causing problems only adds to the confusion as the code immediately before it should be guarding against this exact case. Do you happen to have steps to reproduce the error, know what the players were doing when this error occurred?
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #189
    Quote Originally Posted by snakh View Post
    Mine were getting this error as well. As a work-around, I was able to add an action to an item and remove it again for each player character which was causing that issue and it resolved itself.

    On an entirely unrelated note, when I add actions to the item, even when I paste in the text from spells which FGU successfully parses into Actions (e.g. the little buttons you can click to roll things, etc), no such buttons appear for the abilities on the item. Here is a screenshot to illustrate what I mean.
    kit-kaboodle-question2.png

    The top section shows the rollable damage action that was generated when the spell was added to the sheet normally. The bottom section shows the actions which were added via the item, and their lack of rollable action buttons. Is this expected or am I missing something?
    Thanks for sharing the workaround you discovered!

    From the screenshots it doesn't look like any actions have been added to the powers (no magnifying glass), so there wouldn't be anything to create those buttons from. While it does appear as if the option to manually reparse the spell actions is not working (I'll work on fixing that), they still work if you drag a spell in from the spells window. Otherwise you can manually add the actions in the event of the power being unique to the items and not something that can be dragged in.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #190
    Quote Originally Posted by MeAndUnique View Post
    Sorry for the delay in response, just recently got home from vacation. Unfortunately, this is one of the situations where the line number of the code causing problems only adds to the confusion as the code immediately before it should be guarding against this exact case. Do you happen to have steps to reproduce the error, know what the players were doing when this error occurred?
    I don't know what they were doing and if I ask I'm sure they don't either. I know they weren't configuring anything because they don't do that, they were just doing player sort of things like clicking buttons. I know that isn't much help

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