Starfinder Playlist
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  1. #211
    Quote Originally Posted by MeAndUnique View Post
    Are you referring to the powers on the item's actions tab? If so, that's an oversight on my part that I can look into in the future for sure.
    If you're referring to the item powers on the character sheet actions tab, that is somehow(?) a conflict with another extension, as Kit'N'Kaboodle is designed to hide powers for unattuned items there.
    It was option B I was looking at. I have a player in this situation but now you say that, it makes perfect sense as I have not seen this before.

    The strange thing is when I tried my testing campaign I can not reproduce it. So maybe it is left over code in the db from back when we had the other attunment ext that got replaced in the FGU code. So it sees this item as being attuned when it is not. Time to take a look into the db!

    Sorry for the false alarm.

  2. #212
    Quote Originally Posted by nephranka View Post
    It was option B I was looking at. I have a player in this situation but now you say that, it makes perfect sense as I have not seen this before.

    The strange thing is when I tried my testing campaign I can not reproduce it. So maybe it is left over code in the db from back when we had the other attunment ext that got replaced in the FGU code. So it sees this item as being attuned when it is not. Time to take a look into the db!

    Sorry for the false alarm.
    No need to apologize, even if its not something that ends up being an issue its fine to err on the side of information sharing. In this case maybe toggling the attunement on/off will cycle the gunk out from a previous extension?
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  3. #213
    Quote Originally Posted by MeAndUnique View Post
    No need to apologize, even if its not something that ends up being an issue its fine to err on the side of information sharing. In this case maybe toggling the attunement on/off will cycle the gunk out from a previous extension?
    Yep. I had to turn the old back on, cycle it off, then turn it back off. All fixed!

  4. #214
    Version 2.1.0 is live with an added option to delete destroyed items, a fixed counter graphic bug, and added support for item powers with uses independent of the item's charges.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  5. #215
    And v2.1.1, to fix a couple of bugs from 2.1.0
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #216
    Quote Originally Posted by MeAndUnique View Post
    And v2.1.1, to fix a couple of bugs from 2.1.0
    Looking good. Thanks for the option. I think the non charge related powers is also very nice.

  7. #217
    Version 2.1.2 is out with another fix for a small graphical bug in which multiline item power names would collide with their action contents. Sorry for the rapid fire changes, hopefully it'll be good for a while now.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #218
    Anyone know what's wrong with me?

    I keep getting this error.

    Script Execution Error: [string "scripts/manager_item_power.lua"]:457: attempt to index global 'CharAttunementManager' (a nil value)

    It's when equipping or unequipping items...

  9. #219
    Quote Originally Posted by Frank_Jager View Post
    Anyone know what's wrong with me?

    I keep getting this error.

    Script Execution Error: [string "scripts/manager_item_power.lua"]:457: attempt to index global 'CharAttunementManager' (a nil value)

    It's when equipping or unequipping items...
    CharAttunementManager is provided by the 5E ruleset for managing character attunement. As such the primary reasons I can think of for this error are as follows:
    • An extension is deleting the manager. I don't know if this is even possible though.
    • The local copy of the 5E ruleset is out of date, perhaps it was unzipped at some point to look at the code.
    • Kit'N'Kaboodle is being used outside the 5E ruleset. It'd actually be pretty cool to learn that it largely just works in other systems, as I honestly wouldn't expect that to be the case.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #220
    Just released version 2.1.3 which adds support for defining actions on item templates which can the be used in the item forge to create new items. Presently, in the event of the item forge encountering multiple sources of charges when creating a new item, it will use the charge information from the first source.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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