DICE PACKS BUNDLE
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  1. #171
    Np for the incovenience, ty for making this kind of module, gratefull for that saw a picture here what it looked like,and reasing what it does it looks good

    Edit, tried it now with only your ext and the equiped effect, i get the eror again
    Last edited by kidmesphito; July 14th, 2021 at 16:32.

  2. #172
    Should now be fixed in v2.0.3

    Edit: Also, a consolidated naming convention has been suggested to several extension developers, and I have adapted to follow suit. It will now be shown as "Feature: Kit'N'Kaboodle" in the extension list, and may require reselecting after this update.
    Last edited by MeAndUnique; July 14th, 2021 at 17:52.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  3. #173

  4. #174
    Quote Originally Posted by MeAndUnique View Post
    Should now be fixed in v2.0.3

    Edit: Also, a consolidated naming convention has been suggested to several extension developers, and I have adapted to follow suit. It will now be shown as "Feature: Kit'N'Kaboodle" in the extension list, and may require reselecting after this update.
    I wasn't aware this was the new thing.

  5. #175

  6. #176
    Anyway to get this to work with Diablobobs DMs Tools to enable adding spell tokens to effects?

  7. #177
    Quote Originally Posted by Leprekorn View Post
    Anyway to get this to work with Diablobobs DMs Tools to enable adding spell tokens to effects?
    Yep, I have spoken with Diablobob and he has given his blessing on the venture, now its mostly a matter of hours in the day. Presently I have another couple of projects that I'm behind schedule on that are taking most of my attention.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #178
    No worries, completely understand.

  9. #179
    Apologies if I missed this, but I didn't find it in my quick look through the thread or a search.

    Is there a way to set a power to 0 charges if the item is set to have charges? A good example would be staff of the magi that has a number of spells it can do that do not use up charges.

    Anytime I tried to set the charge to 0 it kept resetting to 1.

    I guess could just no mark off charges when using those powers. Depending on the complexity.
    Last edited by LordOfPandemonium; July 30th, 2021 at 19:56. Reason: Had additional thought.

  10. #180
    Quote Originally Posted by LordOfPandemonium View Post
    Apologies if I missed this, but I didn't find it in my quick look through the thread or a search.

    Is there a way to set a power to 0 charges if the item is set to have charges? A good example would be staff of the magi that has a number of spells it can do that do not use up charges.

    Anytime I tried to set the charge to 0 it kept resetting to 1.

    I guess could just no mark off charges when using those powers. Depending on the complexity.
    Sorry for the inconvenience, 0 charges on a power is intended to be supported. I am currently on vacation and will work on addressing that bug once I get back.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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