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February 8th, 2021, 22:20 #31
Last edited by Kelrugem; February 8th, 2021 at 22:25.
My extensions for 3.5e and Pathfinder
Bug reports please here
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February 8th, 2021, 22:24 #32
Supreme Deity
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- Mar 2007
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- 20,539
Ok, got it. The 1 hp PC has to be unowned by that player. Let me take a look further.
Regards,
JPG
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February 8th, 2021, 22:27 #33
Well if you look in discord mod_creation you'll see where MeAndUnique teamed up and while his WAS working - new FGU 5E TEST campaign - with the exported characters I was using (I'll include them here) - after we had him attach as player to my machine he saw the error. And after he then had me attach to his machine I saw the error. And then he never did not see the error again. Nightmare scenario for debugging. I think its got something to do with the getnodename vs getPath logic but am not sure.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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February 8th, 2021, 22:33 #34Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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February 8th, 2021, 22:34 #35
Supreme Deity
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- Mar 2007
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I just pushed another update that should fix that error, since I was able to replicate. Can you update, and give it another try?
Regards,
JPG
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February 8th, 2021, 22:37 #36My extensions for 3.5e and Pathfinder
Bug reports please here
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February 8th, 2021, 22:37 #37Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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February 8th, 2021, 22:42 #38Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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February 8th, 2021, 22:59 #39
Supreme Deity
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- Mar 2007
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It's working for me on the GM identity. Are you not seeing the GM Identity in bold when you click on the button to open the speaker list?
Regards,
JPG
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February 8th, 2021, 23:09 #40
I don't even know what a "speak list is". I use the template for combobox (raw CoreRPG) for some of my drop downs. I also have a special copy of mycombobox to do above and beyond the normal combobox things. If you look at the pictures I sent you - that is my use of the RAW CoreRPG template combobox.
Here is literally how that picture uses the combobox template....
Code:<combobox name="combatgroup"> <anchored width="200" height="30"> <left parent="button_combatgroup_visibility" anchor="right" offset="7" /> <bottom parent="button_combatgroup_visibility" anchor="bottom" offset="2" /> </anchored> <empty textres="empty_combatgroup_select" /> <listdirection>down</listdirection> <tooltip textres="combatgroup_tooltip" /> <script> function onInit() CombatGroupsManager.InitCombatGroups(window, true); end function onValueChanged() CombatGroupsManager.CombatGroupFilterChanged(window); end </script> </combobox>
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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