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July 22nd, 2021, 20:07 #11
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July 22nd, 2021, 20:28 #12
Got it.
In that case you would have to write an extension. You can use it to learn how to add a value to a character that is tracked. Then you can also see how they use it to add that attribute to a character sheet and to the combat tracker (several versions of the extension are in that thread and the threads that thread links too). There really isn't a difference int he data base between an ability score and a hit point value. Both are integers
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July 22nd, 2021, 20:30 #13
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July 22nd, 2021, 22:55 #14
Yeah, this sadly requires a bigger extensions This tutorial extension is just for adding new data to existing ones, while your HP stuff needs new functionality and so on
My extensions for 3.5e and Pathfinder
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September 18th, 2021, 22:32 #15
- Join Date
- Mar 2020
- Posts
- 16
I followed all of the instructions, and have the extension in my folder. But it doesnt populate as an extension in the "load game" window nor one I see later.
It just occurred to me though, that this is likely for unity as opposed to classic?
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I guess I wasnt zipping on the correct layer, because its working now.
But, it does pop up a lua script error when i load my campaign. It still works thoughLast edited by GlassGEO; September 18th, 2021 at 22:44.
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September 19th, 2021, 10:05 #16My extensions for 3.5e and Pathfinder
Bug reports please here
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October 1st, 2021, 06:01 #17
I'm trying to use this for Dark Sun, with damage types of metal, bone, stone, obsidian, wood. I want some creatures to have immunity to everything but metal.
If I put, "bludgeoning, piercing, and slashing damage from nonmetal attacks", using weapons with only the metal tag works. However, if a weapon "slashing, metal" it does 0 damage. I think I need something like "magic" for "metal" to overcome immunities?
I tried to use the 3e inserts of energytype and basicdmgtypes, but those don't seem to do anything.
Any idea about what I need to do?
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October 1st, 2021, 10:14 #18
The 3.5e/PF1 groups of such damage types are sadly only for these rulesets, there is nothing like this in the current 5e code sadly
As far as I know the 5e code only allows magic as exception (plus some other damage type, I think). So, these exceptions are hard-coded. To allow other damage types for the parsers etc. as exception, one needs a more elaborated extension (not that difficult actually, but someone needs to do and maintain it )My extensions for 3.5e and Pathfinder
Bug reports please here
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October 1st, 2021, 15:47 #19
That's what I was afraid of, but thanks for confirming.
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April 17th, 2022, 22:09 #20
ignore... wrong forum
Last edited by Morenu; April 17th, 2022 at 22:18.
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