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February 5th, 2021, 12:35 #1
Can I designate damage reduction (DR/) in the D&D Classic ruleset
Code:Is there a way I emulate damage reduction mechanic in the the D&D Classic ruleset? Hi, all. I'm a fan of the DR mechanic and wonder if there's a way I can implement this for my monsters in my campaign. I'm new to FGU, and thought I'd check this out. Thank you in advance for your insight! Tom
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February 5th, 2021, 13:20 #2
I believe you could use the "RESIST" effect for this. The format is "RESIST: n damagetype", where n is how much damage reduction you want and "damagetype" is the type of damage to reduce (or all if you just leave it blank).
Examples:
RESIST: 2 fire -- The character with this effect would take 2 less fire damage
RESIST: 3 bludgeoning, piercing, slashing -- The character with this effect would take 3 less damage from bludgeoning, piercing, or slashing weapons
RESIST: 1 -- The character would take 1 less damage from all sources
Lastly, I believe you can leave the number off, and it turns into a "take half damage" sort of thing, so if you had:
RESIST: fire -- You'd take half of the damage you normally would from fire.
You can read more about the available effects here: https://fantasygroundsunity.atlassia...ence+-+EffectsClick here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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February 5th, 2021, 13:48 #3
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February 5th, 2021, 15:46 #4
There are a large list of effects that allows you to set up various resists. You can find them on the document site here. It also has some examples on the different types.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 6th, 2021, 08:44 #5
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