STAR TREK 2d20
Page 11 of 18 First ... 910111213 ... Last
  1. #101
    He has no immediate plans to convert them at this time.

  2. #102
    Quote Originally Posted by Atreides Ghola View Post
    I'd really dig S3: Expedition to the Barrier Peaks. Kinda sad that there's no love for it in this thread yet.

    please and thank you

  3. #103

    Join Date
    May 2020
    Location
    WA (Western Australia)
    Posts
    167
    Quote Originally Posted by shakespear View Post
    please and thank you
    i believe S3 is a work in progress, i don t know anything else tough.

  4. #104
    The three Player's Option books.

  5. #105

    Join Date
    May 2020
    Location
    WA (Western Australia)
    Posts
    167
    Quote Originally Posted by thendrich View Post
    The three Player's Option books.
    it s been requested few times, unfortunately it would requires some rulesets changes or making an extension as those books brings some very different playing rules than originally designed.

    Player's Option: Combat & Tactics
    This one, you can use Sterno's excellent extension to add some of its content and add some more features.
    https://forge.fantasygrounds.com/shop/items/78/view

    The 2 others... sorry can t help, i have no knowledge of programming or coding, just some spare time in my hands on regular basis to convert modules.

  6. #106

    Join Date
    May 2020
    Location
    WA (Western Australia)
    Posts
    167
    Quote Originally Posted by Leafdancer1 View Post
    Does anyone know if FGU going to add all the DMG such as sages and specialists, ships of the seas, complete handbook of necromancers and the rest of the books in this group along with all of the campaign source books and the wizard/priest Spell books i would also like the item magica books to be added for 2e
    All PHBR have been converted (except Psionic), most if not all campaign sourcebook and DMBR supplement won t bring much to a VTT gameplay... They are just information books mostly, the necromancer might be the only exception i reckon as it adds classes, spells etc... The wizard and spell books and other compendiums would be nice... but requires a LOT of time...

    Quote Originally Posted by Free Sky Days View Post
    "A Paladin in Hell" please readymeal!
    this one is a great example of unofficial planescapish setting... technically possible despite settings restrictions. For level 15-20... that s some serious playing.

    Quote Originally Posted by rathen45 View Post
    treasure hunt! It's a neat level 0 adventure!
    N4? why not, there s N2 and N3 as well...

    I am finishing a Basic DnD module then going back to an Advanced one next (i try to alternate)... so who knows

  7. #107
    Greetings! Very new to FGU (only a couple weeks) after finally taking the plunge to DM (for the first time!) for a group of very close friends. We've all been playing since 1E (yes...we're old hehe) so these classics are great...even though most of us have played them...sometimes multiple times as players and DM's over the years. The learning curve has been decent so far for this old dog. Thanks for putting the time and effort into making the nostalgia come alive through FGU.

    We're going back to our roots (and 40 yr old memories) to Greyhawk. It's awesome to see some of the 1E and 2E modules come alive here. Selfishly, seeing Return to the Temple of Elemental Evil, Return to the Tomb of Horrors, Return to White Plume Mountain, Vecna Lives!, The Dancing Hut of Baba Yaga, Labyrinth of Madness, Isle of the Ape, and/or The Forgotten Temple of Tharizdun get converted would be awesome...in addition to many of the other suggestions already noted. For Forgotten Realms, Ruins of Myth Drannor would be a fun ride.

    We're kicking off Session Zero soon and diving right into Horror on the Hill...

  8. #108

    Join Date
    May 2020
    Location
    WA (Western Australia)
    Posts
    167
    Quote Originally Posted by Leafdancer1 View Post
    Does anyone know if FGU going to add all the DMG such as sages and specialists, ships of the seas, complete handbook of necromancers and the rest of the books in this group along with all of the campaign source books and the wizard/priest Spell books i would also like the item magica books to be added for 2e
    Quote Originally Posted by Free Sky Days View Post
    "A Paladin in Hell" please readymeal!
    Quote Originally Posted by rathen45 View Post
    treasure hunt! It's a neat level 0 adventure!
    Quote Originally Posted by Semmicorh View Post
    Greetings! Very new to FGU (only a couple weeks) after finally taking the plunge to DM (for the first time!) for a group of very close friends. We've all been playing since 1E (yes...we're old hehe) so these classics are great...even though most of us have played them...sometimes multiple times as players and DM's over the years. The learning curve has been decent so far for this old dog. Thanks for putting the time and effort into making the nostalgia come alive through FGU.

    We're going back to our roots (and 40 yr old memories) to Greyhawk. It's awesome to see some of the 1E and 2E modules come alive here. Selfishly, seeing Return to the Temple of Elemental Evil, Return to the Tomb of Horrors, Return to White Plume Mountain, Vecna Lives!, The Dancing Hut of Baba Yaga, Labyrinth of Madness, Isle of the Ape, and/or The Forgotten Temple of Tharizdun get converted would be awesome...in addition to many of the other suggestions already noted. For Forgotten Realms, Ruins of Myth Drannor would be a fun ride.

    We're kicking off Session Zero soon and diving right into Horror on the Hill...
    Welcome Semmicorth,

    If you need help you can use this forum or the Discord channel https://discord.com/channels/2745828...91234609971384

    as per your wish list, unless the setting is officially out or been used in 5E, we can t really convert it...Basically if there s a big GH, Dark Sun, Planescape banner on the cover... not gonna happen... however if it s in that setting but not obviously advertised...it s somehow possible.

    Hope B5 is going well. I need to finish the next X first but life hasn t given me much free time lately...and conversion is time consuming.

  9. #109
    Book of necromancers
    sages and specialists
    arms and equipment
    all the monster manuals
    all the spell compeduiams
    all the eneycyclopedia magicas

  10. #110
    Aurora's Whole Realms Catalogue would be a great addition.
    DM/GM Since 1985. Unity and Classic Ultimate License.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in