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  1. #1

    Players Ship - Gunner position not calculating "Piloting" Skill if needed (solved)

    Hi,

    1. Question: My players have the first ship and found out that the "Gunner" position always uses the "base attack bonus + dex mod" instead of the (potential) higher "Piloting" value. Is there a way to switch the used stats for the players so that they can use the higher stat "at will"?

    2. Question: One of my players has a base attack bonus of 0 + 3 dexterity - but the "Gunner" position is calculated with a +4 bonus instead +3 - any ideas, why the bonus is to high?

    Thanks for your ideas and hints!
    Last edited by masterqgj; January 29th, 2021 at 15:53.

  2. #2
    Thread can be "closed" (so to say). I found the "fault". It was, again, just me.

    The exact wording according to the manual (page 320) is: "1d20 + the gunner's base attack bonus or the gunner's ranks in the Piloting skill"
    The Keyword here is "ranks", not "total" - i somehow interpreted it until now as "total piloting" and that's wrong.
    The "rank" also explains my 2nd question - my player has +3 dexterity and 1 rank in piloting - adding up to a total of 4!

  3. #3
    Thank you for reporting the issue and it's solution. Will keep this thread open so others may see the answer.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  4. #4
    Quote Originally Posted by superteddy57 View Post
    Thank you for reporting the issue and it's solution. Will keep this thread open so others may see the answer.
    YW . I hate it, when someone opens a thread with a problem and (if at all) only states "resvoled" without explaining the solution!

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