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January 27th, 2021, 01:25 #1
- Join Date
- Dec 2020
- Posts
- 44
Best way to implement traps on a tile?
I want to place a trap on tile but have something which will stop a player from moving further so it can resolve. Like they had run up against a door or wall but obviously not this and obviously nothing visual to the players. What is the best way to "trap" a tile on the map?
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January 27th, 2021, 01:53 #2
There is a Pit Trap occluder.
See video 13 here.
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