FG Forge
Page 6 of 6 First ... 456
  1. #51
    We pushed the last update that delivers some bug fixes in the rolls framework, PC Builder and small enhancements for multi-skill items used from the Active Equipment frame.

    The next update will aim to introduce Talent Automation framework and the goal is to automate several talents (and items, for Colonial Marines encumbrance calculation!). We are currently developing this for Forbidden Lands, which is the more complex system and once ready it will be ported to Alien, Vaesen and Coriolis over time.
    The past is a rudder to guide us, not an anchor to hold us back.

  2. #52
    godsick's Avatar
    Join Date
    Dec 2019
    Location
    United Kingdom
    Posts
    33
    Quote Originally Posted by Valyar View Post
    We pushed the last update that delivers some bug fixes in the rolls framework, PC Builder and small enhancements for multi-skill items used from the Active Equipment frame.

    The next update will aim to introduce Talent Automation framework and the goal is to automate several talents (and items, for Colonial Marines encumbrance calculation!). We are currently developing this for Forbidden Lands, which is the more complex system and once ready it will be ported to Alien, Vaesen and Coriolis over time.
    Great news, looking forward to seeing the conversion for Coriolis too!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fallout 2

Log in

Log in