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  1. #1

    Designing cliff elevation LOS

    I've got a map with a small rise of cliffs, and I'm trying to figure out the best way to design the LOS.

    Here's what I thought it might be:
    los2.jpg

    As you can see, a figure standing on the "higher" elevation edge can see down into the next one below. Ideally this figure would see the other token and the two trees and flatland beyond the cliff edge, but of course the first terrain boundary the LOS hits blocks that.
    los1.jpg

    What's the correct solution here? Is it to "open" the terrain depending on whose turn it is? Or perhaps to wrap some section in wall or other terrain?

    Thanks for your feedback.

  2. #2
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  3. #3
    Right! So it looks like the answer is to "open" the terrain as the figures move "up" it. This doesn't work all that well for parties where vision/movement is not shared, as one PC could move up a hill and opening the terrain toggles it open for all. However, it's such an edge case I'm not going to work too hard on an alternative

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