Thread: FGU - Default Desktop Dimensions
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January 24th, 2021, 05:27 #21
I like to stretch it to the max. It shrinks upon launch. I'm ok with it.
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January 24th, 2021, 13:24 #22
From what I understand with discussions with the devs of Syrinscape, there are some things that Unity is not very good at. Remember all the hoops you have to jump thru to get Syrinscape to play thru a channel on Discord? Thats a Unity limit not a Syrinscape limit. So I suppose the same applies with the windows settings (especially as its cross platform).
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January 24th, 2021, 19:25 #23
- Join Date
- Aug 2019
- Posts
- 7
I have a two monitor set up. What I do is use <windows key>-<right arrow key> to create a window on the right side that fills the right half of the right screen. I then grab the left window border and stretch the window to the left edge of the left monitor.
That quickly gets me two screen coverage after an update. It’s annoying that everything seems to pop up in the exact middle (which means the two bezels always split whatever pop-up occurs), but overall it’s not too bad (at least until I can get a super-wide 49” curved monitor... ).
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January 24th, 2021, 21:11 #24
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- Nov 2018
- Location
- North East USA
- Posts
- 348
I have no issue, ok i have hit maximaxe when i launch fgu...big deal
Im just glad it saves the locations i last had my CT or story board. If it didnt do that it'd drive me nuts.
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January 26th, 2021, 14:57 #25
I had a chance to try this today. Thanks damed.
You're right, for a community developer, extension writer, it is a life saver!
(My laptop lived another day because it wasn't "frisbee'd" across the room in exasperation! )
Since the culprit, the FG Launcher, is not invoked when one uses the /reload command, the FG game desktop is not resized.
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